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authorAnuj Phogat <[email protected]>2014-10-01 15:24:27 -0700
committerAnuj Phogat <[email protected]>2014-10-01 15:27:31 -0700
commit25266b2c1185874494309ed4962ffd51350f7ba2 (patch)
tree80da50da83b9866d724298b2a2710ee39d2bca90 /src/mesa/drivers/common
parent44b500f5f2671f2a9d82f601a2bf4329b6c9a8e6 (diff)
meta: Fix make check failures in setup_glsl_msaa_blit_scaled_shader()
introduced by commit 68ee950. Signed-off-by: Anuj Phogat <[email protected]> Reported-by: Mark Janes <[email protected]>
Diffstat (limited to 'src/mesa/drivers/common')
-rw-r--r--src/mesa/drivers/common/meta_blit.c17
1 files changed, 9 insertions, 8 deletions
diff --git a/src/mesa/drivers/common/meta_blit.c b/src/mesa/drivers/common/meta_blit.c
index 4d32c0e96f8..c6616d93d3c 100644
--- a/src/mesa/drivers/common/meta_blit.c
+++ b/src/mesa/drivers/common/meta_blit.c
@@ -45,6 +45,7 @@
#include "main/texenv.h"
#include "main/teximage.h"
#include "main/texparam.h"
+#include "main/uniforms.h"
#include "main/varray.h"
#include "main/viewport.h"
#include "swrast/swrast.h"
@@ -105,11 +106,11 @@ setup_glsl_msaa_blit_scaled_shader(struct gl_context *ctx,
_mesa_UseProgram(blit->msaa_shaders[shader_index]);
/* Update the uniform values. */
loc_src_width =
- glGetUniformLocation(blit->msaa_shaders[shader_index], "src_width");
+ _mesa_GetUniformLocation(blit->msaa_shaders[shader_index], "src_width");
loc_src_height =
- glGetUniformLocation(blit->msaa_shaders[shader_index], "src_height");
- glUniform1f(loc_src_width, src_rb->Width);
- glUniform1f(loc_src_height, src_rb->Height);
+ _mesa_GetUniformLocation(blit->msaa_shaders[shader_index], "src_height");
+ _mesa_Uniform1f(loc_src_width, src_rb->Width);
+ _mesa_Uniform1f(loc_src_height, src_rb->Height);
return;
}
@@ -218,11 +219,11 @@ setup_glsl_msaa_blit_scaled_shader(struct gl_context *ctx,
_mesa_meta_compile_and_link_program(ctx, vs_source, fs_source, name,
&blit->msaa_shaders[shader_index]);
loc_src_width =
- glGetUniformLocation(blit->msaa_shaders[shader_index], "src_width");
+ _mesa_GetUniformLocation(blit->msaa_shaders[shader_index], "src_width");
loc_src_height =
- glGetUniformLocation(blit->msaa_shaders[shader_index], "src_height");
- glUniform1f(loc_src_width, src_rb->Width);
- glUniform1f(loc_src_height, src_rb->Height);
+ _mesa_GetUniformLocation(blit->msaa_shaders[shader_index], "src_height");
+ _mesa_Uniform1f(loc_src_width, src_rb->Width);
+ _mesa_Uniform1f(loc_src_height, src_rb->Height);
ralloc_free(mem_ctx);
}