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authorAnuj Phogat <[email protected]>2012-09-11 17:32:49 -0700
committerAnuj Phogat <[email protected]>2012-09-14 11:23:03 -0700
commit15bf3103b48a5928321fe56fbb3ed28a0f314418 (patch)
treea8861df947d16c85a500083f964ea9e7c5f838bd /src/mesa/drivers/common
parent299acac849eb8506de9760c94c6e8e8b1046d909 (diff)
_mesa_meta_GenerateMipmap: Generate separate shaders for glsl 120 / 130
glsl version of _mesa_meta_GenerateMipmap() would require separate shaders for glsl 120 and 130. V2: Removed the code for integer textures as ARB is planning to disallow automatic mipmap generation for integer textures. NOTE: This is a candidate for stable branches. Signed-off-by: Anuj Phogat <[email protected]> Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/mesa/drivers/common')
-rw-r--r--src/mesa/drivers/common/meta.c78
1 files changed, 58 insertions, 20 deletions
diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c
index 08b4c5accf5..3d8e13838bf 100644
--- a/src/mesa/drivers/common/meta.c
+++ b/src/mesa/drivers/common/meta.c
@@ -3066,24 +3066,9 @@ setup_glsl_generate_mipmap(struct gl_context *ctx,
GLfloat x, y, tex[3];
};
struct glsl_sampler sampler;
+ const char *vs_source;
+ const char *fs_template;
- static const char *vs_source =
- "attribute vec2 position;\n"
- "attribute vec3 textureCoords;\n"
- "varying vec3 texCoords;\n"
- "void main()\n"
- "{\n"
- " texCoords = textureCoords;\n"
- " gl_Position = vec4(position, 0.0, 1.0);\n"
- "}\n";
- static const char *fs_template =
- "uniform %s texSampler;\n"
- "varying vec3 texCoords;\n"
- "void main()\n"
- "{\n"
- " gl_FragColor = %s(texSampler, %s);\n"
- "}\n";
-
static const char *vs_int_source =
"#version 130\n"
"in vec2 position;\n"
@@ -3105,8 +3090,50 @@ setup_glsl_generate_mipmap(struct gl_context *ctx,
" out_color = texture(tex2d, texCoords.xy);\n"
"}\n";
char *fs_source;
+ const char *extension_mode;
GLuint vs, fs;
+ if (ctx->Const.GLSLVersion < 130) {
+ vs_source =
+ "attribute vec2 position;\n"
+ "attribute vec3 textureCoords;\n"
+ "varying vec3 texCoords;\n"
+ "void main()\n"
+ "{\n"
+ " texCoords = textureCoords;\n"
+ " gl_Position = vec4(position, 0.0, 1.0);\n"
+ "}\n";
+ fs_template =
+ "#extension GL_EXT_texture_array : %s\n"
+ "uniform %s texSampler;\n"
+ "varying vec3 texCoords;\n"
+ "void main()\n"
+ "{\n"
+ " gl_FragColor = %s(texSampler, %s);\n"
+ "}\n";
+ } else {
+ vs_source =
+ "#version 130\n"
+ "in vec2 position;\n"
+ "in vec3 textureCoords;\n"
+ "out vec3 texCoords;\n"
+ "void main()\n"
+ "{\n"
+ " texCoords = textureCoords;\n"
+ " gl_Position = vec4(position, 0.0, 1.0);\n"
+ "}\n";
+ fs_template =
+ "#version 130\n"
+ "uniform %s texSampler;\n"
+ "in vec3 texCoords;\n"
+ "out %s out_color;\n"
+ "\n"
+ "void main()\n"
+ "{\n"
+ " out_color = texture(texSampler, %s);\n"
+ "}\n";
+ }
+
/* Check if already initialized */
if (mipmap->ArrayObj != 0)
return;
@@ -3128,9 +3155,20 @@ setup_glsl_generate_mipmap(struct gl_context *ctx,
setup_texture_sampler(target, &sampler);
mem_ctx = ralloc_context(NULL);
- fs_source = ralloc_asprintf(mem_ctx, fs_template,
- sampler.type, sampler.func,
- sampler.texcoords);
+ if (ctx->Const.GLSLVersion < 130) {
+ extension_mode = ((target == GL_TEXTURE_1D_ARRAY) ||
+ (target == GL_TEXTURE_2D_ARRAY)) ?
+ "require" : "disable";
+
+ fs_source = ralloc_asprintf(mem_ctx, fs_template,
+ extension_mode, sampler.type,
+ sampler.func, sampler.texcoords);
+ }
+ else {
+ fs_source = ralloc_asprintf(mem_ctx, fs_template,
+ sampler.type, "vec4",
+ sampler.texcoords);
+ }
vs = compile_shader_with_debug(ctx, GL_VERTEX_SHADER, vs_source);
fs = compile_shader_with_debug(ctx, GL_FRAGMENT_SHADER, fs_source);