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authorRoland Scheidegger <[email protected]>2010-04-30 15:27:13 +0200
committerRoland Scheidegger <[email protected]>2010-04-30 15:27:13 +0200
commit7662e3519bef3802024da3050b886068281e02b1 (patch)
treebc5bf675e67febffaf9e4d1fadd139e8c253ae32 /src/mesa/drivers/common
parent9a966b93c03aecac8eb72e6133aa9a2f2c7673f3 (diff)
parent7c769bef052fc1936d7ab33e291bb4646dc5b0d1 (diff)
Merge commit 'origin/master' into gallium-msaa
Diffstat (limited to 'src/mesa/drivers/common')
-rw-r--r--src/mesa/drivers/common/meta.c13
1 files changed, 9 insertions, 4 deletions
diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c
index 84a2a5fcb3a..ea9e4173916 100644
--- a/src/mesa/drivers/common/meta.c
+++ b/src/mesa/drivers/common/meta.c
@@ -424,6 +424,7 @@ _mesa_meta_begin(GLcontext *ctx, GLbitfield state)
if (state & META_SCISSOR) {
save->Scissor = ctx->Scissor; /* struct copy */
+ _mesa_set_enable(ctx, GL_SCISSOR_TEST, GL_FALSE);
}
if (state & META_SHADER) {
@@ -1117,8 +1118,10 @@ blitframebuffer_texture(GLcontext *ctx,
_mesa_BindTexture(target, texObj->Name);
_mesa_TexParameteri(target, GL_TEXTURE_MIN_FILTER, filter);
_mesa_TexParameteri(target, GL_TEXTURE_MAG_FILTER, filter);
- _mesa_TexParameteri(target, GL_TEXTURE_BASE_LEVEL, srcLevel);
- _mesa_TexParameteri(target, GL_TEXTURE_MAX_LEVEL, srcLevel);
+ if (target != GL_TEXTURE_RECTANGLE_ARB) {
+ _mesa_TexParameteri(target, GL_TEXTURE_BASE_LEVEL, srcLevel);
+ _mesa_TexParameteri(target, GL_TEXTURE_MAX_LEVEL, srcLevel);
+ }
_mesa_TexParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
_mesa_TexParameteri(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
_mesa_TexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
@@ -1176,8 +1179,10 @@ blitframebuffer_texture(GLcontext *ctx,
*/
_mesa_TexParameteri(target, GL_TEXTURE_MIN_FILTER, minFilterSave);
_mesa_TexParameteri(target, GL_TEXTURE_MAG_FILTER, magFilterSave);
- _mesa_TexParameteri(target, GL_TEXTURE_BASE_LEVEL, baseLevelSave);
- _mesa_TexParameteri(target, GL_TEXTURE_MAX_LEVEL, maxLevelSave);
+ if (target != GL_TEXTURE_RECTANGLE_ARB) {
+ _mesa_TexParameteri(target, GL_TEXTURE_BASE_LEVEL, baseLevelSave);
+ _mesa_TexParameteri(target, GL_TEXTURE_MAX_LEVEL, maxLevelSave);
+ }
_mesa_TexParameteri(target, GL_TEXTURE_WRAP_S, wrapSSave);
_mesa_TexParameteri(target, GL_TEXTURE_WRAP_T, wrapTSave);