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author | Kenneth Graunke <[email protected]> | 2014-07-03 14:47:14 -0700 |
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committer | Kenneth Graunke <[email protected]> | 2014-07-09 15:48:24 -0700 |
commit | 272e36e229cd0e64ad3c181d2875fa1355bee25e (patch) | |
tree | 90fb8045d9558a5a3f223681aad7aaa7e97842f6 /src/mesa/drivers/common | |
parent | c03c6e016885e8b4e6cd93941693e6cf5afe74ce (diff) |
ff_fragment_shader: Access glsl_types directly.
Originally, we didn't have direct accessors for all of the GLSL types,
so the only way to get at them was to use the symbol table. Now, we
can just get at them directly, which is simpler and faster.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ben Widawsky <[email protected]>
Diffstat (limited to 'src/mesa/drivers/common')
0 files changed, 0 insertions, 0 deletions