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authorTimothy Arceri <[email protected]>2017-03-09 22:58:37 +1100
committerTimothy Arceri <[email protected]>2017-03-12 17:24:40 +1100
commitbfa95997c4ecf74a329a047359d5e8d1217da49b (patch)
tree49f64331b9c2af6e09d443aae92d1e667320bfa4 /src/mesa/drivers/common
parent3d253d330a47eb06bd4745c3ee41c4aa9d6143be (diff)
mesa/glsl: introduce new gl_compile_status enum
This will allow us to tell if a shader really has been compiled or if the shader cache has just seen it before. Acked-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src/mesa/drivers/common')
-rw-r--r--src/mesa/drivers/common/meta.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c
index 2db4668ef7d..d8deaaf3713 100644
--- a/src/mesa/drivers/common/meta.c
+++ b/src/mesa/drivers/common/meta.c
@@ -131,7 +131,7 @@ meta_compile_shader_with_debug(struct gl_context *ctx, gl_shader_stage stage,
sh = _mesa_new_shader(name, stage);
sh->Source = strdup(source);
- sh->CompileStatus = false;
+ sh->CompileStatus = compile_failure;
_mesa_compile_shader(ctx, sh);
if (!sh->CompileStatus) {