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author | Kenneth Graunke <[email protected]> | 2017-02-16 20:05:39 -0800 |
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committer | Kenneth Graunke <[email protected]> | 2017-02-21 12:38:13 -0800 |
commit | 0a7b252c5b0f5c5c0e114d913d6153bd2cc44ce9 (patch) | |
tree | cc6243d9e4ec2ca81b14d2ed084515f5b9a9ad9d /src/mesa/drivers/common | |
parent | 0235757422d825c37ca2d2c3feb9e58a28deedd4 (diff) |
i965: Enable ARB_transform_feedback2 on Sandybridge.
The only feature over and above ES 3.0 is DrawTransformFeedback().
We already have to do the whole SOL_NUM_PRIMS_WRITTEN counter dance in
order to compute the SVBI value for ResumeTransformFeedback(), at which
point our existing GetTransformFeedbackVertexCount() implementation will
do the trick (though with a stall to CPU map the buffer).
Someday, we could probably implement DrawTransformFeedback() more
efficiently, using the "Load Internal Vertex Count" feature of
3DSTATE_SVB_INDEX and the 3DPRIMITIVE indirect vertex count bit.
Rumor has it this allows people to use WebGL 2.0 on Sandybridge.
Note that we don't need pipelined register writes like Gen7+ because
we use the 3DSTATE_SVB_INDEX command rather than MI_LOAD_REGISTER_MEM.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=99842
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Iago Toral Quiroga <[email protected]>
Diffstat (limited to 'src/mesa/drivers/common')
0 files changed, 0 insertions, 0 deletions