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authorEric Anholt <[email protected]>2014-02-20 13:22:12 -0800
committerEric Anholt <[email protected]>2014-02-22 19:23:20 -0800
commit0e2c7e2f6ecfc2f5bf74e99955a175caa2f4515f (patch)
tree05159e7aa35320ba5f1db2497c1e0e7cade53c35 /src/mesa/drivers/common/meta_blit.c
parent6152ba08945a5a0139dd47745962ef66be8b8a70 (diff)
meta: Set some object labels on our meta shaders.
Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Matt Turner <[email protected]>
Diffstat (limited to 'src/mesa/drivers/common/meta_blit.c')
-rw-r--r--src/mesa/drivers/common/meta_blit.c8
1 files changed, 8 insertions, 0 deletions
diff --git a/src/mesa/drivers/common/meta_blit.c b/src/mesa/drivers/common/meta_blit.c
index 112fbb15a9e..1bc5d94726c 100644
--- a/src/mesa/drivers/common/meta_blit.c
+++ b/src/mesa/drivers/common/meta_blit.c
@@ -36,6 +36,7 @@
#include "main/macros.h"
#include "main/matrix.h"
#include "main/multisample.h"
+#include "main/objectlabel.h"
#include "main/readpix.h"
#include "main/shaderapi.h"
#include "main/texobj.h"
@@ -96,6 +97,7 @@ setup_glsl_msaa_blit_shader(struct gl_context *ctx,
bool dst_is_msaa = false;
GLenum src_datatype;
const char *vec4_prefix;
+ char *name;
if (src_rb) {
src_datatype = _mesa_get_format_datatype(src_rb->Format);
@@ -172,6 +174,7 @@ setup_glsl_msaa_blit_shader(struct gl_context *ctx,
if (dst_is_msaa) {
arb_sample_shading_extension_string = "#extension GL_ARB_sample_shading : enable";
sample_index = "gl_SampleID";
+ name = "depth MSAA copy";
} else {
/* Don't need that extension, since we're drawing to a single-sampled
* destination.
@@ -188,6 +191,7 @@ setup_glsl_msaa_blit_shader(struct gl_context *ctx,
* We're slacking and instead of choosing centermost, we've got 0.
*/
sample_index = "0";
+ name = "depth MSAA resolve";
}
vs_source = ralloc_asprintf(mem_ctx,
@@ -222,6 +226,9 @@ setup_glsl_msaa_blit_shader(struct gl_context *ctx,
char *sample_resolve;
const char *arb_sample_shading_extension_string;
const char *merge_function;
+ name = ralloc_asprintf(mem_ctx, "%svec4 MSAA %s",
+ vec4_prefix,
+ dst_is_msaa ? "copy" : "resolve");
samples = MAX2(src_rb->NumSamples, 1);
@@ -329,6 +336,7 @@ setup_glsl_msaa_blit_shader(struct gl_context *ctx,
_mesa_BindAttribLocation(blit->msaa_shaders[shader_index], 0, "position");
_mesa_BindAttribLocation(blit->msaa_shaders[shader_index], 1, "texcoords");
_mesa_meta_link_program_with_debug(ctx, blit->msaa_shaders[shader_index]);
+ _mesa_ObjectLabel(GL_PROGRAM, blit->msaa_shaders[shader_index], -1, name);
ralloc_free(mem_ctx);
_mesa_UseProgram(blit->msaa_shaders[shader_index]);