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authorIan Romanick <[email protected]>2016-01-14 10:33:14 -0800
committerIan Romanick <[email protected]>2018-01-02 16:23:51 -0800
commitd17e6bc48eaf20898ae34059372d58b6c8190f0f (patch)
treebee7f1b3eaca0076eedd6f2a1175d9fb61496ca1 /src/mesa/drivers/common/meta_blit.c
parent7609d54e4a891c5d101404c8b291e5f0aebfb926 (diff)
meta/blit: Don't bind texture in _mesa_meta_bind_rb_as_tex_image
All of the callers of _mesa_meta_bind_rb_as_tex_image call _mesa_meta_setup_sampler shortly after. _mesa_meta_setup_sampler also binds the texture. This is necessary because not all paths that lead to _mesa_meta_setup_sampler some through _mesa_meta_bind_rb_as_tex_image. Rename the function _mesa_meta_texture_object_from_renderbuffer to reflect its true purpose. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Tapani Pälli <[email protected]>
Diffstat (limited to 'src/mesa/drivers/common/meta_blit.c')
-rw-r--r--src/mesa/drivers/common/meta_blit.c9
1 files changed, 4 insertions, 5 deletions
diff --git a/src/mesa/drivers/common/meta_blit.c b/src/mesa/drivers/common/meta_blit.c
index 27996f9daf0..ee485829445 100644
--- a/src/mesa/drivers/common/meta_blit.c
+++ b/src/mesa/drivers/common/meta_blit.c
@@ -640,7 +640,7 @@ blitframebuffer_texture(struct gl_context *ctx,
srcLevel = readAtt->TextureLevel;
texObj = readAtt->Texture;
} else if (!readAtt->Texture && ctx->Driver.BindRenderbufferTexImage) {
- texObj = _mesa_meta_bind_rb_as_tex_image(ctx, rb);
+ texObj = _mesa_meta_texture_object_from_renderbuffer(ctx, rb);
if (texObj == NULL)
return false;
@@ -885,8 +885,8 @@ _mesa_meta_fb_tex_blit_end(struct gl_context *ctx, GLenum target,
}
struct gl_texture_object *
-_mesa_meta_bind_rb_as_tex_image(struct gl_context *ctx,
- struct gl_renderbuffer *rb)
+_mesa_meta_texture_object_from_renderbuffer(struct gl_context *ctx,
+ struct gl_renderbuffer *rb)
{
struct gl_texture_image *texImage;
struct gl_texture_object *texObj;
@@ -895,11 +895,10 @@ _mesa_meta_bind_rb_as_tex_image(struct gl_context *ctx,
? GL_TEXTURE_2D_MULTISAMPLE : GL_TEXTURE_2D;
tempTex = 0;
- _mesa_GenTextures(1, &tempTex);
+ _mesa_CreateTextures(target, 1, &tempTex);
if (tempTex == 0)
return NULL;
- _mesa_BindTexture(target, tempTex);
texObj = _mesa_lookup_texture(ctx, tempTex);
texImage = _mesa_get_tex_image(ctx, texObj, target, 0);