diff options
author | Laura Ekstrand <[email protected]> | 2015-01-30 14:03:53 -0800 |
---|---|---|
committer | Laura Ekstrand <[email protected]> | 2015-02-02 13:21:20 -0800 |
commit | e187c2f5432466c7b49dba266026fb9b01f5f667 (patch) | |
tree | 6232bca416174ed9c15bdbc69b8c6e650cad76c8 /src/mesa/drivers/common/meta_blit.c | |
parent | ad2c64abbd7326be35fa1f94c7e056e868ee6185 (diff) |
DD: Refactor BlitFramebuffer.
In preparation for glBlitNamedFramebuffer, the DD table function
BlitFramebuffer needs to accept two arbitrary framebuffer objects rather
than assuming ctx->ReadBuffer and ctx->DrawBuffer.
Reviewed-by: Jason Ekstrand <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/mesa/drivers/common/meta_blit.c')
-rw-r--r-- | src/mesa/drivers/common/meta_blit.c | 32 |
1 files changed, 21 insertions, 11 deletions
diff --git a/src/mesa/drivers/common/meta_blit.c b/src/mesa/drivers/common/meta_blit.c index 4212d94333a..3406be1ed1c 100644 --- a/src/mesa/drivers/common/meta_blit.c +++ b/src/mesa/drivers/common/meta_blit.c @@ -232,6 +232,7 @@ setup_glsl_msaa_blit_scaled_shader(struct gl_context *ctx, static void setup_glsl_msaa_blit_shader(struct gl_context *ctx, struct blit_state *blit, + const struct gl_framebuffer *drawFb, struct gl_renderbuffer *src_rb, GLenum target) { @@ -267,7 +268,7 @@ setup_glsl_msaa_blit_shader(struct gl_context *ctx, /* Update the assert if we plan to support more than 16X MSAA. */ assert(shader_offset >= 0 && shader_offset <= 4); - if (ctx->DrawBuffer->Visual.samples > 1) { + if (drawFb->Visual.samples > 1) { /* If you're calling meta_BlitFramebuffer with the destination * multisampled, this is the only path that will work -- swrast and * CopyTexImage won't work on it either. @@ -508,6 +509,7 @@ setup_glsl_msaa_blit_shader(struct gl_context *ctx, static void setup_glsl_blit_framebuffer(struct gl_context *ctx, struct blit_state *blit, + const struct gl_framebuffer *drawFb, struct gl_renderbuffer *src_rb, GLenum target, GLenum filter, bool is_scaled_blit, @@ -530,7 +532,7 @@ setup_glsl_blit_framebuffer(struct gl_context *ctx, if (is_target_multisample && is_filter_scaled_resolve && is_scaled_blit) { setup_glsl_msaa_blit_scaled_shader(ctx, blit, src_rb, target, filter); } else if (is_target_multisample) { - setup_glsl_msaa_blit_shader(ctx, blit, src_rb, target); + setup_glsl_msaa_blit_shader(ctx, blit, drawFb, src_rb, target); } else { _mesa_meta_setup_blit_shader(ctx, target, do_depth, do_depth ? &blit->shaders_with_depth @@ -546,12 +548,13 @@ setup_glsl_blit_framebuffer(struct gl_context *ctx, */ static bool blitframebuffer_texture(struct gl_context *ctx, + const struct gl_framebuffer *readFb, + const struct gl_framebuffer *drawFb, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLenum filter, GLint flipX, GLint flipY, GLboolean glsl_version, GLboolean do_depth) { - const struct gl_framebuffer *readFb = ctx->ReadBuffer; int att_index = do_depth ? BUFFER_DEPTH : readFb->_ColorReadBufferIndex; const struct gl_renderbuffer_attachment *readAtt = &readFb->Attachment[att_index]; @@ -645,7 +648,7 @@ blitframebuffer_texture(struct gl_context *ctx, scaled_blit = dstW != srcW || dstH != srcH; if (glsl_version) { - setup_glsl_blit_framebuffer(ctx, blit, rb, target, filter, scaled_blit, + setup_glsl_blit_framebuffer(ctx, blit, drawFb, rb, target, filter, scaled_blit, do_depth); } else { @@ -681,7 +684,7 @@ blitframebuffer_texture(struct gl_context *ctx, */ if (ctx->Extensions.EXT_texture_sRGB_decode) { if (_mesa_get_format_color_encoding(rb->Format) == GL_SRGB && - ctx->DrawBuffer->Visual.sRGBCapable) { + drawFb->Visual.sRGBCapable) { _mesa_SamplerParameteri(fb_tex_blit.sampler, GL_TEXTURE_SRGB_DECODE_EXT, GL_DECODE_EXT); _mesa_set_framebuffer_srgb(ctx, GL_TRUE); @@ -873,6 +876,8 @@ _mesa_meta_setup_sampler(struct gl_context *ctx, */ GLbitfield _mesa_meta_BlitFramebuffer(struct gl_context *ctx, + const struct gl_framebuffer *readFb, + const struct gl_framebuffer *drawFb, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) @@ -894,7 +899,7 @@ _mesa_meta_BlitFramebuffer(struct gl_context *ctx, ctx->Extensions.ARB_fragment_shader; /* Multisample texture blit support requires texture multisample. */ - if (ctx->ReadBuffer->Visual.samples > 0 && + if (readFb->Visual.samples > 0 && !ctx->Extensions.ARB_texture_multisample) { return mask; } @@ -902,7 +907,8 @@ _mesa_meta_BlitFramebuffer(struct gl_context *ctx, /* Clip a copy of the blit coordinates. If these differ from the input * coordinates, then we'll set the scissor. */ - if (!_mesa_clip_blit(ctx, &clip.srcX0, &clip.srcY0, &clip.srcX1, &clip.srcY1, + if (!_mesa_clip_blit(ctx, readFb, drawFb, + &clip.srcX0, &clip.srcY0, &clip.srcX1, &clip.srcY1, &clip.dstX0, &clip.dstY0, &clip.dstX1, &clip.dstY1)) { /* clipped/scissored everything away */ return 0; @@ -930,7 +936,8 @@ _mesa_meta_BlitFramebuffer(struct gl_context *ctx, /* Try faster, direct texture approach first */ if (mask & GL_COLOR_BUFFER_BIT) { - if (blitframebuffer_texture(ctx, srcX0, srcY0, srcX1, srcY1, + if (blitframebuffer_texture(ctx, readFb, drawFb, + srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, filter, dstFlipX, dstFlipY, use_glsl_version, false)) { @@ -939,7 +946,8 @@ _mesa_meta_BlitFramebuffer(struct gl_context *ctx, } if (mask & GL_DEPTH_BUFFER_BIT && use_glsl_version) { - if (blitframebuffer_texture(ctx, srcX0, srcY0, srcX1, srcY1, + if (blitframebuffer_texture(ctx, readFb, drawFb, + srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, filter, dstFlipX, dstFlipY, use_glsl_version, true)) { @@ -975,20 +983,22 @@ _mesa_meta_glsl_blit_cleanup(struct blit_state *blit) void _mesa_meta_and_swrast_BlitFramebuffer(struct gl_context *ctx, + struct gl_framebuffer *readFb, + struct gl_framebuffer *drawFb, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) { - mask = _mesa_meta_BlitFramebuffer(ctx, + mask = _mesa_meta_BlitFramebuffer(ctx, readFb, drawFb, srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); if (mask == 0x0) return; - _swrast_BlitFramebuffer(ctx, + _swrast_BlitFramebuffer(ctx, readFb, drawFb, srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); |