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authorLaura Ekstrand <[email protected]>2015-01-30 14:03:53 -0800
committerLaura Ekstrand <[email protected]>2015-02-02 13:21:20 -0800
commite187c2f5432466c7b49dba266026fb9b01f5f667 (patch)
tree6232bca416174ed9c15bdbc69b8c6e650cad76c8 /src/mesa/drivers/common/meta_blit.c
parentad2c64abbd7326be35fa1f94c7e056e868ee6185 (diff)
DD: Refactor BlitFramebuffer.
In preparation for glBlitNamedFramebuffer, the DD table function BlitFramebuffer needs to accept two arbitrary framebuffer objects rather than assuming ctx->ReadBuffer and ctx->DrawBuffer. Reviewed-by: Jason Ekstrand <[email protected]> Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/mesa/drivers/common/meta_blit.c')
-rw-r--r--src/mesa/drivers/common/meta_blit.c32
1 files changed, 21 insertions, 11 deletions
diff --git a/src/mesa/drivers/common/meta_blit.c b/src/mesa/drivers/common/meta_blit.c
index 4212d94333a..3406be1ed1c 100644
--- a/src/mesa/drivers/common/meta_blit.c
+++ b/src/mesa/drivers/common/meta_blit.c
@@ -232,6 +232,7 @@ setup_glsl_msaa_blit_scaled_shader(struct gl_context *ctx,
static void
setup_glsl_msaa_blit_shader(struct gl_context *ctx,
struct blit_state *blit,
+ const struct gl_framebuffer *drawFb,
struct gl_renderbuffer *src_rb,
GLenum target)
{
@@ -267,7 +268,7 @@ setup_glsl_msaa_blit_shader(struct gl_context *ctx,
/* Update the assert if we plan to support more than 16X MSAA. */
assert(shader_offset >= 0 && shader_offset <= 4);
- if (ctx->DrawBuffer->Visual.samples > 1) {
+ if (drawFb->Visual.samples > 1) {
/* If you're calling meta_BlitFramebuffer with the destination
* multisampled, this is the only path that will work -- swrast and
* CopyTexImage won't work on it either.
@@ -508,6 +509,7 @@ setup_glsl_msaa_blit_shader(struct gl_context *ctx,
static void
setup_glsl_blit_framebuffer(struct gl_context *ctx,
struct blit_state *blit,
+ const struct gl_framebuffer *drawFb,
struct gl_renderbuffer *src_rb,
GLenum target, GLenum filter,
bool is_scaled_blit,
@@ -530,7 +532,7 @@ setup_glsl_blit_framebuffer(struct gl_context *ctx,
if (is_target_multisample && is_filter_scaled_resolve && is_scaled_blit) {
setup_glsl_msaa_blit_scaled_shader(ctx, blit, src_rb, target, filter);
} else if (is_target_multisample) {
- setup_glsl_msaa_blit_shader(ctx, blit, src_rb, target);
+ setup_glsl_msaa_blit_shader(ctx, blit, drawFb, src_rb, target);
} else {
_mesa_meta_setup_blit_shader(ctx, target, do_depth,
do_depth ? &blit->shaders_with_depth
@@ -546,12 +548,13 @@ setup_glsl_blit_framebuffer(struct gl_context *ctx,
*/
static bool
blitframebuffer_texture(struct gl_context *ctx,
+ const struct gl_framebuffer *readFb,
+ const struct gl_framebuffer *drawFb,
GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
GLenum filter, GLint flipX, GLint flipY,
GLboolean glsl_version, GLboolean do_depth)
{
- const struct gl_framebuffer *readFb = ctx->ReadBuffer;
int att_index = do_depth ? BUFFER_DEPTH : readFb->_ColorReadBufferIndex;
const struct gl_renderbuffer_attachment *readAtt =
&readFb->Attachment[att_index];
@@ -645,7 +648,7 @@ blitframebuffer_texture(struct gl_context *ctx,
scaled_blit = dstW != srcW || dstH != srcH;
if (glsl_version) {
- setup_glsl_blit_framebuffer(ctx, blit, rb, target, filter, scaled_blit,
+ setup_glsl_blit_framebuffer(ctx, blit, drawFb, rb, target, filter, scaled_blit,
do_depth);
}
else {
@@ -681,7 +684,7 @@ blitframebuffer_texture(struct gl_context *ctx,
*/
if (ctx->Extensions.EXT_texture_sRGB_decode) {
if (_mesa_get_format_color_encoding(rb->Format) == GL_SRGB &&
- ctx->DrawBuffer->Visual.sRGBCapable) {
+ drawFb->Visual.sRGBCapable) {
_mesa_SamplerParameteri(fb_tex_blit.sampler,
GL_TEXTURE_SRGB_DECODE_EXT, GL_DECODE_EXT);
_mesa_set_framebuffer_srgb(ctx, GL_TRUE);
@@ -873,6 +876,8 @@ _mesa_meta_setup_sampler(struct gl_context *ctx,
*/
GLbitfield
_mesa_meta_BlitFramebuffer(struct gl_context *ctx,
+ const struct gl_framebuffer *readFb,
+ const struct gl_framebuffer *drawFb,
GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
GLbitfield mask, GLenum filter)
@@ -894,7 +899,7 @@ _mesa_meta_BlitFramebuffer(struct gl_context *ctx,
ctx->Extensions.ARB_fragment_shader;
/* Multisample texture blit support requires texture multisample. */
- if (ctx->ReadBuffer->Visual.samples > 0 &&
+ if (readFb->Visual.samples > 0 &&
!ctx->Extensions.ARB_texture_multisample) {
return mask;
}
@@ -902,7 +907,8 @@ _mesa_meta_BlitFramebuffer(struct gl_context *ctx,
/* Clip a copy of the blit coordinates. If these differ from the input
* coordinates, then we'll set the scissor.
*/
- if (!_mesa_clip_blit(ctx, &clip.srcX0, &clip.srcY0, &clip.srcX1, &clip.srcY1,
+ if (!_mesa_clip_blit(ctx, readFb, drawFb,
+ &clip.srcX0, &clip.srcY0, &clip.srcX1, &clip.srcY1,
&clip.dstX0, &clip.dstY0, &clip.dstX1, &clip.dstY1)) {
/* clipped/scissored everything away */
return 0;
@@ -930,7 +936,8 @@ _mesa_meta_BlitFramebuffer(struct gl_context *ctx,
/* Try faster, direct texture approach first */
if (mask & GL_COLOR_BUFFER_BIT) {
- if (blitframebuffer_texture(ctx, srcX0, srcY0, srcX1, srcY1,
+ if (blitframebuffer_texture(ctx, readFb, drawFb,
+ srcX0, srcY0, srcX1, srcY1,
dstX0, dstY0, dstX1, dstY1,
filter, dstFlipX, dstFlipY,
use_glsl_version, false)) {
@@ -939,7 +946,8 @@ _mesa_meta_BlitFramebuffer(struct gl_context *ctx,
}
if (mask & GL_DEPTH_BUFFER_BIT && use_glsl_version) {
- if (blitframebuffer_texture(ctx, srcX0, srcY0, srcX1, srcY1,
+ if (blitframebuffer_texture(ctx, readFb, drawFb,
+ srcX0, srcY0, srcX1, srcY1,
dstX0, dstY0, dstX1, dstY1,
filter, dstFlipX, dstFlipY,
use_glsl_version, true)) {
@@ -975,20 +983,22 @@ _mesa_meta_glsl_blit_cleanup(struct blit_state *blit)
void
_mesa_meta_and_swrast_BlitFramebuffer(struct gl_context *ctx,
+ struct gl_framebuffer *readFb,
+ struct gl_framebuffer *drawFb,
GLint srcX0, GLint srcY0,
GLint srcX1, GLint srcY1,
GLint dstX0, GLint dstY0,
GLint dstX1, GLint dstY1,
GLbitfield mask, GLenum filter)
{
- mask = _mesa_meta_BlitFramebuffer(ctx,
+ mask = _mesa_meta_BlitFramebuffer(ctx, readFb, drawFb,
srcX0, srcY0, srcX1, srcY1,
dstX0, dstY0, dstX1, dstY1,
mask, filter);
if (mask == 0x0)
return;
- _swrast_BlitFramebuffer(ctx,
+ _swrast_BlitFramebuffer(ctx, readFb, drawFb,
srcX0, srcY0, srcX1, srcY1,
dstX0, dstY0, dstX1, dstY1,
mask, filter);