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authorIan Romanick <[email protected]>2015-09-02 16:06:58 -0700
committerIan Romanick <[email protected]>2015-09-10 20:29:51 -0700
commit767c33e88138afa64443417860b264a494eba33d (patch)
tree2b87792c32413db7ee13e77975f314a83d7d5567 /src/mesa/drivers/common/meta_blit.c
parent86c0a2d57413f04fabd40fd09d87b0ff9d1cb092 (diff)
meta: Always bind the texture
We may have been called from glGenerateTextureMipmap with CurrentUnit still set to 0, so we don't know when we can skip binding the texture. Assume that _mesa_BindTexture will be fast if we're rebinding the same texture. v2: Remove currentTexUnitSave because it is now unused. Suggested by both Neil and Anuj. Signed-off-by: Ian Romanick <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=91847 Cc: "11.0" <[email protected]> Reviewed-by: Neil Roberts <[email protected]> Reviewed-by: Anuj Phogat <[email protected]>
Diffstat (limited to 'src/mesa/drivers/common/meta_blit.c')
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