diff options
author | Topi Pohjolainen <[email protected]> | 2014-05-21 11:43:56 +0300 |
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committer | Topi Pohjolainen <[email protected]> | 2014-05-27 09:31:07 +0300 |
commit | c246828c4d59025bf4e1d5d9de5d9bc5517b3a7b (patch) | |
tree | d13022e059b8426124afc3cda7ba6d1d78c03309 /src/mesa/drivers/common/meta_blit.c | |
parent | 328e7e77424e9019b7c978fdc78da723fe079102 (diff) |
meta/blit: Add stencil texturing mode save and restore
v2 (Ken): Only restore the mode if it has changed.
Signed-off-by: Topi Pohjolainen <[email protected]>
Cc: "10.2" <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa/drivers/common/meta_blit.c')
-rw-r--r-- | src/mesa/drivers/common/meta_blit.c | 13 |
1 files changed, 12 insertions, 1 deletions
diff --git a/src/mesa/drivers/common/meta_blit.c b/src/mesa/drivers/common/meta_blit.c index 707269dd687..84594d1d72b 100644 --- a/src/mesa/drivers/common/meta_blit.c +++ b/src/mesa/drivers/common/meta_blit.c @@ -446,6 +446,7 @@ blitframebuffer_texture(struct gl_context *ctx, fb_tex_blit.baseLevelSave = texObj->BaseLevel; fb_tex_blit.maxLevelSave = texObj->MaxLevel; + fb_tex_blit.stencilSamplingSave = texObj->StencilSampling; if (glsl_version) { setup_glsl_blit_framebuffer(ctx, blit, rb, target); @@ -576,7 +577,7 @@ _mesa_meta_fb_tex_blit_begin(const struct gl_context *ctx, } void -_mesa_meta_fb_tex_blit_end(const struct gl_context *ctx, GLenum target, +_mesa_meta_fb_tex_blit_end(struct gl_context *ctx, GLenum target, struct fb_tex_blit_state *blit) { /* Restore texture object state, the texture binding will @@ -585,6 +586,16 @@ _mesa_meta_fb_tex_blit_end(const struct gl_context *ctx, GLenum target, if (target != GL_TEXTURE_RECTANGLE_ARB) { _mesa_TexParameteri(target, GL_TEXTURE_BASE_LEVEL, blit->baseLevelSave); _mesa_TexParameteri(target, GL_TEXTURE_MAX_LEVEL, blit->maxLevelSave); + + if (ctx->Extensions.ARB_stencil_texturing) { + const struct gl_texture_object *texObj = + _mesa_get_current_tex_object(ctx, target); + + if (texObj->StencilSampling != blit->stencilSamplingSave) + _mesa_TexParameteri(target, GL_DEPTH_STENCIL_TEXTURE_MODE, + blit->stencilSamplingSave ? + GL_STENCIL_INDEX : GL_DEPTH_COMPONENT); + } } _mesa_BindSampler(ctx->Texture.CurrentUnit, blit->samplerSave); |