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authorTopi Pohjolainen <[email protected]>2014-05-05 22:49:47 +0300
committerTopi Pohjolainen <[email protected]>2014-05-12 17:48:45 +0300
commit4dc9c314c89c011aee3c33997cbc9cd6bc78674f (patch)
treee9492dd97f43aa39d33dd89fccc91884ea2c1003 /src/mesa/drivers/common/meta_blit.c
parenta2952315ac2c97311c0a967bf1c337a6c0b82a2f (diff)
meta: Refactor configuration of renderbuffer sampling
Cc: "10.2" <[email protected]> Signed-off-by: Topi Pohjolainen <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa/drivers/common/meta_blit.c')
-rw-r--r--src/mesa/drivers/common/meta_blit.c38
1 files changed, 25 insertions, 13 deletions
diff --git a/src/mesa/drivers/common/meta_blit.c b/src/mesa/drivers/common/meta_blit.c
index 9c8231bf02d..ae21671ade9 100644
--- a/src/mesa/drivers/common/meta_blit.c
+++ b/src/mesa/drivers/common/meta_blit.c
@@ -454,25 +454,13 @@ blitframebuffer_texture(struct gl_context *ctx,
2);
}
- _mesa_GenSamplers(1, &sampler);
- _mesa_BindSampler(ctx->Texture.CurrentUnit, sampler);
-
/*
printf("Blit from texture!\n");
printf(" srcAtt %p dstAtt %p\n", readAtt, drawAtt);
printf(" srcTex %p dstText %p\n", texObj, drawAtt->Texture);
*/
- /* Prepare src texture state */
- _mesa_BindTexture(target, texObj->Name);
- _mesa_SamplerParameteri(sampler, GL_TEXTURE_MIN_FILTER, filter);
- _mesa_SamplerParameteri(sampler, GL_TEXTURE_MAG_FILTER, filter);
- if (target != GL_TEXTURE_RECTANGLE_ARB) {
- _mesa_TexParameteri(target, GL_TEXTURE_BASE_LEVEL, srcLevel);
- _mesa_TexParameteri(target, GL_TEXTURE_MAX_LEVEL, srcLevel);
- }
- _mesa_SamplerParameteri(sampler, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- _mesa_SamplerParameteri(sampler, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ sampler = _mesa_meta_setup_sampler(ctx, texObj, target, filter, srcLevel);
/* Always do our blits with no net sRGB decode or encode.
*
@@ -613,6 +601,30 @@ _mesa_meta_bind_rb_as_tex_image(struct gl_context *ctx,
return true;
}
+GLuint
+_mesa_meta_setup_sampler(struct gl_context *ctx,
+ const struct gl_texture_object *texObj,
+ GLenum target, GLenum filter, GLuint srcLevel)
+{
+ GLuint sampler;
+
+ _mesa_GenSamplers(1, &sampler);
+ _mesa_BindSampler(ctx->Texture.CurrentUnit, sampler);
+
+ /* Prepare src texture state */
+ _mesa_BindTexture(target, texObj->Name);
+ _mesa_SamplerParameteri(sampler, GL_TEXTURE_MIN_FILTER, filter);
+ _mesa_SamplerParameteri(sampler, GL_TEXTURE_MAG_FILTER, filter);
+ if (target != GL_TEXTURE_RECTANGLE_ARB) {
+ _mesa_TexParameteri(target, GL_TEXTURE_BASE_LEVEL, srcLevel);
+ _mesa_TexParameteri(target, GL_TEXTURE_MAX_LEVEL, srcLevel);
+ }
+ _mesa_SamplerParameteri(sampler, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ _mesa_SamplerParameteri(sampler, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+
+ return sampler;
+}
+
/**
* Meta implementation of ctx->Driver.BlitFramebuffer() in terms
* of texture mapping and polygon rendering.