diff options
author | Kenneth Graunke <[email protected]> | 2014-02-21 16:58:09 -0800 |
---|---|---|
committer | Kenneth Graunke <[email protected]> | 2014-02-21 19:18:07 -0800 |
commit | 6984a6be5cdb42fe668239abbc20995f5ee289a6 (patch) | |
tree | 1a721c1f861a646edaeb1ebcfba4006ee439cdef /src/mesa/drivers/common/meta_blit.c | |
parent | 119aa50929d418a9f410d562b26aec8e1b2a482d (diff) |
meta: Eliminate samplers[] array in favor of using vec4_prefix.
We don't need an array mapping the shader index to "sampler2DMS",
"isampler2DMS", and so on. We can simply do "%ssampler2DMS" and pass in
vec4_prefix, which is "", "i", or "u".
This eliminates the use of C99 array initializers and should fix the
MSVC build.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=75344
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/mesa/drivers/common/meta_blit.c')
-rw-r--r-- | src/mesa/drivers/common/meta_blit.c | 12 |
1 files changed, 2 insertions, 10 deletions
diff --git a/src/mesa/drivers/common/meta_blit.c b/src/mesa/drivers/common/meta_blit.c index 34b58d99a03..69c2590b443 100644 --- a/src/mesa/drivers/common/meta_blit.c +++ b/src/mesa/drivers/common/meta_blit.c @@ -93,14 +93,6 @@ setup_glsl_msaa_blit_shader(struct gl_context *ctx, GLuint vs, fs; void *mem_ctx; enum blit_msaa_shader shader_index; - const char *samplers[] = { - [BLIT_MSAA_SHADER_2D_MULTISAMPLE_RESOLVE] = "sampler2DMS", - [BLIT_MSAA_SHADER_2D_MULTISAMPLE_RESOLVE_INT] = "isampler2DMS", - [BLIT_MSAA_SHADER_2D_MULTISAMPLE_RESOLVE_UINT] = "usampler2DMS", - [BLIT_MSAA_SHADER_2D_MULTISAMPLE_COPY] = "sampler2DMS", - [BLIT_MSAA_SHADER_2D_MULTISAMPLE_COPY_INT] = "isampler2DMS", - [BLIT_MSAA_SHADER_2D_MULTISAMPLE_COPY_UINT] = "usampler2DMS", - }; bool dst_is_msaa = false; GLenum src_datatype; const char *vec4_prefix; @@ -305,7 +297,7 @@ setup_glsl_msaa_blit_shader(struct gl_context *ctx, "#version 130\n" "#extension GL_ARB_texture_multisample : enable\n" "%s\n" - "uniform %s texSampler;\n" + "uniform %ssampler2DMS texSampler;\n" "in vec2 texCoords;\n" "out %svec4 out_color;\n" "\n" @@ -315,7 +307,7 @@ setup_glsl_msaa_blit_shader(struct gl_context *ctx, "%s\n" /* sample_resolve */ "}\n", arb_sample_shading_extension_string, - samplers[shader_index], + vec4_prefix, vec4_prefix, merge_function, sample_resolve); |