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author | Ian Romanick <[email protected]> | 2015-11-05 14:48:58 -0800 |
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committer | Ian Romanick <[email protected]> | 2015-11-24 11:31:30 -0800 |
commit | c63f9c735dfbd572b671f739ba5df0c2ad9a388a (patch) | |
tree | 7eb842d96f5694a92a77d0b853e73f3d79920b2f /src/mesa/drivers/common/meta.h | |
parent | 58aa56d40bfc6ba54ad9172bf219d18eeb615a80 (diff) |
meta: Don't save or restore the VBO binding
Nothing left in meta does anything with the VBO binding, so we don't
need to save or restore it. The VAO binding is still modified.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Anuj Phogat <[email protected]>
Diffstat (limited to 'src/mesa/drivers/common/meta.h')
-rw-r--r-- | src/mesa/drivers/common/meta.h | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/src/mesa/drivers/common/meta.h b/src/mesa/drivers/common/meta.h index cee8e48819f..ae6e2b5ae1b 100644 --- a/src/mesa/drivers/common/meta.h +++ b/src/mesa/drivers/common/meta.h @@ -156,7 +156,6 @@ struct save_state /** MESA_META_VERTEX */ struct gl_vertex_array_object *VAO; - struct gl_buffer_object *ArrayBufferObj; /** MESA_META_VIEWPORT */ GLfloat ViewportX, ViewportY, ViewportW, ViewportH; |