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authorEric Anholt <[email protected]>2014-03-03 11:14:42 -0800
committerEric Anholt <[email protected]>2014-03-11 12:47:46 -0700
commitd3eb709ded3fb632eaeab7699665913662808ba0 (patch)
tree3f2e51332b0e3516819fc13aba8cc8b3da709c30 /src/mesa/drivers/common/meta.h
parentfeb3d8dacd587683ded706049d696d1904cb87cd (diff)
meta: Always restore the framebuffers and current renderbuffer.
The few paths that were playing with framebuffers and renderbuffer were saving and restoring them. Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/mesa/drivers/common/meta.h')
-rw-r--r--src/mesa/drivers/common/meta.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/mesa/drivers/common/meta.h b/src/mesa/drivers/common/meta.h
index 6029a775cd5..e2ccb939e8c 100644
--- a/src/mesa/drivers/common/meta.h
+++ b/src/mesa/drivers/common/meta.h
@@ -177,6 +177,8 @@ struct save_state
GLboolean Lighting;
GLboolean RasterDiscard;
GLboolean TransformFeedbackNeedsResume;
+
+ GLuint DrawBufferName, ReadBufferName, RenderbufferName;
};
/**