summaryrefslogtreecommitdiffstats
path: root/src/mesa/drivers/common/meta.h
diff options
context:
space:
mode:
authorTimothy Arceri <[email protected]>2016-10-19 13:23:37 +1100
committerTimothy Arceri <[email protected]>2016-10-26 14:29:36 +1100
commit3423488d55b9c483fcdb3996eb89b424c1031d24 (patch)
tree270d90fe3fd4c090f2c8e59a3b20d0afe7d98e72 /src/mesa/drivers/common/meta.h
parent17e28a1571b6141368fefc84cc8b0a3b4e52f8ee (diff)
st/mesa/r200/i915/i965: eliminate gl_fragment_program
Here we move OriginUpperLeft and PixelCenterInteger into gl_program all other fields have been replace by shader_info. V2: Don't use anonymous union/structs to hold vertex/fragment fields suggested by Ian. Reviewed-by: Jason Ekstrand <[email protected]>
Diffstat (limited to 'src/mesa/drivers/common/meta.h')
-rw-r--r--src/mesa/drivers/common/meta.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/drivers/common/meta.h b/src/mesa/drivers/common/meta.h
index 4d3b8ec4252..a7018f5b08c 100644
--- a/src/mesa/drivers/common/meta.h
+++ b/src/mesa/drivers/common/meta.h
@@ -123,7 +123,7 @@ struct save_state
GLboolean VertexProgramEnabled;
struct gl_program *VertexProgram;
GLboolean FragmentProgramEnabled;
- struct gl_fragment_program *FragmentProgram;
+ struct gl_program *FragmentProgram;
GLboolean ATIFragmentShaderEnabled;
struct gl_shader_program *Shader[MESA_SHADER_STAGES];
struct gl_shader_program *ActiveShader;