diff options
author | Eric Anholt <[email protected]> | 2014-02-10 15:24:07 -0800 |
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committer | Eric Anholt <[email protected]> | 2014-02-21 10:43:38 -0800 |
commit | b0a8d0ee40b7a9e43c5073a4da8f2ab9df63d2eb (patch) | |
tree | 2c57d62b8bc06df1fa044208b19f1eb0d98380b9 /src/mesa/drivers/common/meta.h | |
parent | eb55b01eefb376d43028cac87b38662b144a9041 (diff) |
meta: Add support for doing MSAA to MSAA blits.
These are non-stretched, non-resolving blits, so it's just a matter of
sampling once from our gl_SampleID and storing that to our color/depth.
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa/drivers/common/meta.h')
-rw-r--r-- | src/mesa/drivers/common/meta.h | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/src/mesa/drivers/common/meta.h b/src/mesa/drivers/common/meta.h index 7d4474eca4f..c7a21fc0656 100644 --- a/src/mesa/drivers/common/meta.h +++ b/src/mesa/drivers/common/meta.h @@ -222,8 +222,10 @@ struct blit_shader_table { }; enum blit_msaa_shader { - BLIT_MSAA_SHADER_2D_MULTISAMPLE, - BLIT_MSAA_SHADER_2D_MULTISAMPLE_DEPTH, + BLIT_MSAA_SHADER_2D_MULTISAMPLE_RESOLVE, + BLIT_MSAA_SHADER_2D_MULTISAMPLE_COPY, + BLIT_MSAA_SHADER_2D_MULTISAMPLE_DEPTH_RESOLVE, + BLIT_MSAA_SHADER_2D_MULTISAMPLE_DEPTH_COPY, BLIT_MSAA_SHADER_COUNT, }; |