diff options
author | Eric Anholt <[email protected]> | 2014-02-28 16:39:03 -0800 |
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committer | Eric Anholt <[email protected]> | 2014-04-15 14:34:45 -0700 |
commit | e5b86cb64b2eec6b2d798d80f9abe574825dcb71 (patch) | |
tree | ae38128b5888540e7883192c103b313d01f4eba6 /src/mesa/drivers/common/meta.h | |
parent | 234db609544ee521458ce8b648e70cffe2fda6f9 (diff) |
meta: Add support for MSAA resolves from 2D_MS_ARRAY textures.
We don't have any piglit tests for this currently.
v2: Use vec3s for the texcoords so it has some hope of working.
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa/drivers/common/meta.h')
-rw-r--r-- | src/mesa/drivers/common/meta.h | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/src/mesa/drivers/common/meta.h b/src/mesa/drivers/common/meta.h index fd8a385b644..fde4f9a7a61 100644 --- a/src/mesa/drivers/common/meta.h +++ b/src/mesa/drivers/common/meta.h @@ -240,6 +240,14 @@ enum blit_msaa_shader { BLIT_MSAA_SHADER_2D_MULTISAMPLE_COPY_UINT, BLIT_MSAA_SHADER_2D_MULTISAMPLE_DEPTH_RESOLVE, BLIT_MSAA_SHADER_2D_MULTISAMPLE_DEPTH_COPY, + BLIT_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_RESOLVE, + BLIT_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_RESOLVE_INT, + BLIT_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_RESOLVE_UINT, + BLIT_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_COPY, + BLIT_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_COPY_INT, + BLIT_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_COPY_UINT, + BLIT_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_DEPTH_RESOLVE, + BLIT_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_DEPTH_COPY, BLIT_MSAA_SHADER_COUNT, }; |