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authorEric Anholt <[email protected]>2014-02-28 16:39:03 -0800
committerEric Anholt <[email protected]>2014-04-15 14:34:45 -0700
commite5b86cb64b2eec6b2d798d80f9abe574825dcb71 (patch)
treeae38128b5888540e7883192c103b313d01f4eba6 /src/mesa/drivers/common/meta.h
parent234db609544ee521458ce8b648e70cffe2fda6f9 (diff)
meta: Add support for MSAA resolves from 2D_MS_ARRAY textures.
We don't have any piglit tests for this currently. v2: Use vec3s for the texcoords so it has some hope of working. Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa/drivers/common/meta.h')
-rw-r--r--src/mesa/drivers/common/meta.h8
1 files changed, 8 insertions, 0 deletions
diff --git a/src/mesa/drivers/common/meta.h b/src/mesa/drivers/common/meta.h
index fd8a385b644..fde4f9a7a61 100644
--- a/src/mesa/drivers/common/meta.h
+++ b/src/mesa/drivers/common/meta.h
@@ -240,6 +240,14 @@ enum blit_msaa_shader {
BLIT_MSAA_SHADER_2D_MULTISAMPLE_COPY_UINT,
BLIT_MSAA_SHADER_2D_MULTISAMPLE_DEPTH_RESOLVE,
BLIT_MSAA_SHADER_2D_MULTISAMPLE_DEPTH_COPY,
+ BLIT_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_RESOLVE,
+ BLIT_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_RESOLVE_INT,
+ BLIT_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_RESOLVE_UINT,
+ BLIT_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_COPY,
+ BLIT_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_COPY_INT,
+ BLIT_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_COPY_UINT,
+ BLIT_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_DEPTH_RESOLVE,
+ BLIT_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_DEPTH_COPY,
BLIT_MSAA_SHADER_COUNT,
};