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authorEric Anholt <[email protected]>2014-02-28 12:47:54 -0800
committerEric Anholt <[email protected]>2014-04-15 14:34:22 -0700
commit4cc42805e72d7edba0599f4d45099b4ed97ec185 (patch)
treec61fa878d759c3fa158c54df437e3197d7532d01 /src/mesa/drivers/common/meta.h
parentb702233f53d6de50943fa0b81e1def8f879ab644 (diff)
meta: Refactor the BlitFramebuffer depth CopyTexImage fallback.
This avoids a ReadPixels() if there's accelerated CopyTexImage present. It now requires GLSL as opposed to just fragment programs, but we don't have any drivers that do ARB_fp but not GLSL. Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa/drivers/common/meta.h')
-rw-r--r--src/mesa/drivers/common/meta.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/mesa/drivers/common/meta.h b/src/mesa/drivers/common/meta.h
index 4faae0b4042..1177ced3aaa 100644
--- a/src/mesa/drivers/common/meta.h
+++ b/src/mesa/drivers/common/meta.h
@@ -250,7 +250,6 @@ struct blit_state
{
GLuint VAO;
GLuint VBO;
- GLuint DepthFP;
struct blit_shader_table shaders;
GLuint msaa_shaders[BLIT_MSAA_SHADER_COUNT];
struct temp_texture depthTex;