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authorBrian Paul <[email protected]>2012-06-05 16:32:23 -0600
committerBrian Paul <[email protected]>2012-06-06 07:56:00 -0600
commitcd9ab2584f5e2a5eb0e96a948e6aedc9a33c886d (patch)
treee3614aaca8f5d746d932ca99544f8773b22dad13 /src/mesa/drivers/common/meta.c
parente42d00b3f4503a0840575c8e5f4517a66c8af613 (diff)
mesa: consolidate internal glCopyTexSubImage1/2/3D code
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa/drivers/common/meta.c')
-rw-r--r--src/mesa/drivers/common/meta.c55
1 files changed, 8 insertions, 47 deletions
diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c
index af21d3b0697..8d7e90126fd 100644
--- a/src/mesa/drivers/common/meta.c
+++ b/src/mesa/drivers/common/meta.c
@@ -3117,14 +3117,13 @@ get_temp_image_type(struct gl_context *ctx, GLenum baseFormat)
* Helper for _mesa_meta_CopyTexSubImage1/2/3D() functions.
* Have to be careful with locking and meta state for pixel transfer.
*/
-static void
-copy_tex_sub_image(struct gl_context *ctx,
- GLuint dims,
- struct gl_texture_image *texImage,
- GLint xoffset, GLint yoffset, GLint zoffset,
- struct gl_renderbuffer *rb,
- GLint x, GLint y,
- GLsizei width, GLsizei height)
+void
+_mesa_meta_CopyTexSubImage(struct gl_context *ctx, GLuint dims,
+ struct gl_texture_image *texImage,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ struct gl_renderbuffer *rb,
+ GLint x, GLint y,
+ GLsizei width, GLsizei height)
{
struct gl_texture_object *texObj = texImage->TexObject;
GLenum format, type;
@@ -3151,7 +3150,7 @@ copy_tex_sub_image(struct gl_context *ctx,
type = get_temp_image_type(ctx, format);
bpp = _mesa_bytes_per_pixel(format, type);
if (bpp <= 0) {
- _mesa_problem(ctx, "Bad bpp in meta copy_tex_sub_image()");
+ _mesa_problem(ctx, "Bad bpp in _mesa_meta_CopyTexSubImage()");
return;
}
@@ -3193,44 +3192,6 @@ copy_tex_sub_image(struct gl_context *ctx,
}
-void
-_mesa_meta_CopyTexSubImage1D(struct gl_context *ctx,
- struct gl_texture_image *texImage,
- GLint xoffset,
- struct gl_renderbuffer *rb,
- GLint x, GLint y, GLsizei width)
-{
- copy_tex_sub_image(ctx, 1, texImage, xoffset, 0, 0,
- rb, x, y, width, 1);
-}
-
-
-void
-_mesa_meta_CopyTexSubImage2D(struct gl_context *ctx,
- struct gl_texture_image *texImage,
- GLint xoffset, GLint yoffset,
- struct gl_renderbuffer *rb,
- GLint x, GLint y,
- GLsizei width, GLsizei height)
-{
- copy_tex_sub_image(ctx, 2, texImage, xoffset, yoffset, 0,
- rb, x, y, width, height);
-}
-
-
-void
-_mesa_meta_CopyTexSubImage3D(struct gl_context *ctx,
- struct gl_texture_image *texImage,
- GLint xoffset, GLint yoffset, GLint zoffset,
- struct gl_renderbuffer *rb,
- GLint x, GLint y,
- GLsizei width, GLsizei height)
-{
- copy_tex_sub_image(ctx, 3, texImage, xoffset, yoffset, zoffset,
- rb, x, y, width, height);
-}
-
-
/**
* Decompress a texture image by drawing a quad with the compressed
* texture and reading the pixels out of the color buffer.