diff options
author | Pauli Nieminen <[email protected]> | 2012-06-12 21:38:58 +0300 |
---|---|---|
committer | Kenneth Graunke <[email protected]> | 2012-08-12 16:18:43 -0700 |
commit | b9daa834633f0e012a35f67cf232464e5cb3b9b6 (patch) | |
tree | 25c78fc96d82783bc852442ac973bd25d9ebd7b8 /src/mesa/drivers/common/meta.c | |
parent | ac4dc5e9312f3ef154135a68521e7a20c88b7837 (diff) |
meta: Use sampler object for mipmap generation
Sampler objects are perfect for meta operations.Sampler object
is separate state object that shadows the sampling state in texture
object. With sampler object mipmap can maintain same sampling state for
all subsequent generation requests.
Signed-off-by: Pauli Nieminen <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa/drivers/common/meta.c')
-rw-r--r-- | src/mesa/drivers/common/meta.c | 52 |
1 files changed, 27 insertions, 25 deletions
diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c index af89d8180d1..850a2b4d690 100644 --- a/src/mesa/drivers/common/meta.c +++ b/src/mesa/drivers/common/meta.c @@ -70,6 +70,7 @@ #include "main/uniforms.h" #include "main/varray.h" #include "main/viewport.h" +#include "main/samplerobj.h" #include "program/program.h" #include "swrast/swrast.h" #include "drivers/common/meta.h" @@ -278,6 +279,7 @@ struct gen_mipmap_state GLuint ArrayObj; GLuint VBO; GLuint FBO; + GLuint Sampler; }; @@ -2925,14 +2927,8 @@ _mesa_meta_GenerateMipmap(struct gl_context *ctx, GLenum target, struct vertex verts[4]; const GLuint baseLevel = texObj->BaseLevel; const GLuint maxLevel = texObj->MaxLevel; - const GLenum minFilterSave = texObj->Sampler.MinFilter; - const GLenum magFilterSave = texObj->Sampler.MagFilter; const GLint maxLevelSave = texObj->MaxLevel; const GLboolean genMipmapSave = texObj->GenerateMipmap; - const GLenum wrapSSave = texObj->Sampler.WrapS; - const GLenum wrapTSave = texObj->Sampler.WrapT; - const GLenum wrapRSave = texObj->Sampler.WrapR; - const GLenum srgbDecodeSave = texObj->Sampler.sRGBDecode; const GLenum srgbBufferSave = ctx->Color.sRGBEnabled; const GLuint fboSave = ctx->DrawBuffer->Name; const GLuint original_active_unit = ctx->Texture.CurrentUnit; @@ -2940,6 +2936,7 @@ _mesa_meta_GenerateMipmap(struct gl_context *ctx, GLenum target, GLuint dstLevel; const GLuint border = 0; const GLint slice = 0; + GLuint samplerSave; if (_mesa_meta_check_generate_mipmap_fallback(ctx, target, texObj)) { _mesa_generate_mipmap(ctx, target, texObj); @@ -2957,6 +2954,9 @@ _mesa_meta_GenerateMipmap(struct gl_context *ctx, GLenum target, _mesa_meta_begin(ctx, MESA_META_ALL); + samplerSave = ctx->Texture.Unit[ctx->Texture.CurrentUnit].Sampler ? + ctx->Texture.Unit[ctx->Texture.CurrentUnit].Sampler->Name : 0; + if (original_active_unit != 0) _mesa_BindTexture(target, texObj->Name); @@ -2987,20 +2987,29 @@ _mesa_meta_GenerateMipmap(struct gl_context *ctx, GLenum target, if (!mipmap->FBO) { _mesa_GenFramebuffersEXT(1, &mipmap->FBO); } + + if (!mipmap->Sampler) { + _mesa_GenSamplers(1, &mipmap->Sampler); + _mesa_BindSampler(ctx->Texture.CurrentUnit, mipmap->Sampler); + _mesa_SamplerParameteri(mipmap->Sampler, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); + _mesa_SamplerParameteri(mipmap->Sampler, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + _mesa_SamplerParameteri(mipmap->Sampler, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); + _mesa_SamplerParameteri(mipmap->Sampler, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); + _mesa_SamplerParameteri(mipmap->Sampler, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE); + /* We don't want to encode or decode sRGB values; treat them as linear */ + if (ctx->Extensions.EXT_texture_sRGB_decode) { + _mesa_SamplerParameteri(mipmap->Sampler, GL_TEXTURE_SRGB_DECODE_EXT, + GL_SKIP_DECODE_EXT); + } + + } else { + _mesa_BindSampler(ctx->Texture.CurrentUnit, mipmap->Sampler); + } + _mesa_BindFramebufferEXT(GL_FRAMEBUFFER_EXT, mipmap->FBO); - _mesa_TexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); - _mesa_TexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_LINEAR); _mesa_TexParameteri(target, GL_GENERATE_MIPMAP, GL_FALSE); - _mesa_TexParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - _mesa_TexParameteri(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - _mesa_TexParameteri(target, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE); - /* We don't want to encode or decode sRGB values; treat them as linear */ - if (ctx->Extensions.EXT_texture_sRGB_decode) { - _mesa_TexParameteri(target, GL_TEXTURE_SRGB_DECODE_EXT, - GL_SKIP_DECODE_EXT); - } if (ctx->Extensions.EXT_framebuffer_sRGB) { _mesa_set_enable(ctx, GL_FRAMEBUFFER_SRGB_EXT, GL_FALSE); } @@ -3127,25 +3136,18 @@ _mesa_meta_GenerateMipmap(struct gl_context *ctx, GLenum target, _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4); } - if (ctx->Extensions.EXT_texture_sRGB_decode) { - _mesa_TexParameteri(target, GL_TEXTURE_SRGB_DECODE_EXT, - srgbDecodeSave); - } if (ctx->Extensions.EXT_framebuffer_sRGB && srgbBufferSave) { _mesa_set_enable(ctx, GL_FRAMEBUFFER_SRGB_EXT, GL_TRUE); } _mesa_lock_texture(ctx, texObj); /* relock */ + _mesa_BindSampler(ctx->Texture.CurrentUnit, samplerSave); + _mesa_meta_end(ctx); - _mesa_TexParameteri(target, GL_TEXTURE_MIN_FILTER, minFilterSave); - _mesa_TexParameteri(target, GL_TEXTURE_MAG_FILTER, magFilterSave); _mesa_TexParameteri(target, GL_TEXTURE_MAX_LEVEL, maxLevelSave); _mesa_TexParameteri(target, GL_GENERATE_MIPMAP, genMipmapSave); - _mesa_TexParameteri(target, GL_TEXTURE_WRAP_S, wrapSSave); - _mesa_TexParameteri(target, GL_TEXTURE_WRAP_T, wrapTSave); - _mesa_TexParameteri(target, GL_TEXTURE_WRAP_R, wrapRSave); _mesa_BindFramebufferEXT(GL_FRAMEBUFFER_EXT, fboSave); } |