diff options
author | Carl Worth <[email protected]> | 2012-12-13 11:15:03 -0800 |
---|---|---|
committer | Carl Worth <[email protected]> | 2013-01-15 13:34:18 -0800 |
commit | c0b768ffee1ba84a4fcfcf41adf60e6d50cbafee (patch) | |
tree | eefcc9f83c88bbe6db4cfdb5a63d10e703d5683f /src/mesa/drivers/common/meta.c | |
parent | 3dd76f7168bba6123c9ac5e2442b8c811f40399f (diff) |
meta: Allow meta operations to pause/resume an active occlusion query
This allows for avoiding the occlusion query erroneously accumulating results
during the meta operation. This functionality is made conditional on a new
MESA_META_OCCLUSION_QUERY bit so that meta-operations which should generate
fragments can continue to get the current behavior.
The implementation of glClear is specifically augmented to request the flag
since glClear is specified to not generate fragments.
This fixes the following es3conform tests:
occlusion_query_draw_occluded.test
occlusion_query_clear
occlusion_query_custom_framebuffer
occlusion_query_stencil_test
occlusion_query_discarded_fragments
As well as the following piglit test:
occlusion_query_meta_no_fragments
Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/mesa/drivers/common/meta.c')
-rw-r--r-- | src/mesa/drivers/common/meta.c | 28 |
1 files changed, 27 insertions, 1 deletions
diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c index d211fda9de4..12a4d98c223 100644 --- a/src/mesa/drivers/common/meta.c +++ b/src/mesa/drivers/common/meta.c @@ -54,6 +54,7 @@ #include "main/pixel.h" #include "main/pbo.h" #include "main/polygon.h" +#include "main/queryobj.h" #include "main/readpix.h" #include "main/scissor.h" #include "main/shaderapi.h" @@ -89,6 +90,9 @@ struct save_state { GLbitfield SavedState; /**< bitmask of MESA_META_* flags */ + /** MESA_META_CLEAR (and others?) */ + struct gl_query_object *CurrentOcclusionObject; + /** MESA_META_ALPHA_TEST */ GLboolean AlphaEnabled; GLenum AlphaFunc; @@ -478,6 +482,15 @@ _mesa_meta_begin(struct gl_context *ctx, GLbitfield state) if (save->TransformFeedbackNeedsResume) _mesa_PauseTransformFeedback(); + /* After saving the current occlusion object, call EndQuery so that no + * occlusion querying will be active during the meta-operation. + */ + if (state & MESA_META_OCCLUSION_QUERY) { + save->CurrentOcclusionObject = ctx->Query.CurrentOcclusionObject; + if (save->CurrentOcclusionObject) + _mesa_EndQuery(save->CurrentOcclusionObject->Target); + } + if (state & MESA_META_ALPHA_TEST) { save->AlphaEnabled = ctx->Color.AlphaEnabled; save->AlphaFunc = ctx->Color.AlphaFunc; @@ -806,6 +819,18 @@ _mesa_meta_end(struct gl_context *ctx) struct save_state *save = &ctx->Meta->Save[ctx->Meta->SaveStackDepth - 1]; const GLbitfield state = save->SavedState; + /* After starting a new occlusion query, initialize the results to the + * values saved previously. The driver will then continue to increment + * these values. + */ + if (state & MESA_META_OCCLUSION_QUERY) { + if (save->CurrentOcclusionObject) { + _mesa_BeginQuery(save->CurrentOcclusionObject->Target, + save->CurrentOcclusionObject->Id); + ctx->Query.CurrentOcclusionObject->Result = save->CurrentOcclusionObject->Result; + } + } + if (state & MESA_META_ALPHA_TEST) { if (ctx->Color.AlphaEnabled != save->AlphaEnabled) _mesa_set_enable(ctx, GL_ALPHA_TEST, save->AlphaEnabled); @@ -1987,7 +2012,8 @@ _mesa_meta_glsl_Clear(struct gl_context *ctx, GLbitfield buffers) MESA_META_VIEWPORT | MESA_META_CLIP | MESA_META_CLAMP_FRAGMENT_COLOR | - MESA_META_MULTISAMPLE); + MESA_META_MULTISAMPLE | + MESA_META_OCCLUSION_QUERY); if (!(buffers & BUFFER_BITS_COLOR)) { /* We'll use colormask to disable color writes. Otherwise, |