diff options
author | Gregory Hainaut <[email protected]> | 2013-05-03 19:44:10 +0200 |
---|---|---|
committer | Ian Romanick <[email protected]> | 2014-03-25 10:25:25 -0700 |
commit | c03477050a6f51e601f75cb3c061a3e16a5b7171 (patch) | |
tree | a39b3a0ad845e232612a6dbb305083e585f643bb /src/mesa/drivers/common/meta.c | |
parent | b2bddaf7a000bf9830a7947b18d8e31fb25353ae (diff) |
mesa/sso: rename Shader to the pointer _Shader
Basically a sed but shaderapi.c and get.c.
get.c => GL_CURRENT_PROGAM always refer to the "old" UseProgram behavior
shaderapi.c => the old api stil update the Shader object directly
V2: formatting improvement
V3 (idr):
* Rebase fixes after a block of code was moved from ir_to_mesa.cpp to
shaderapi.c.
* Trivial reformatting.
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/mesa/drivers/common/meta.c')
-rw-r--r-- | src/mesa/drivers/common/meta.c | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c index 76cbb41a9d0..0abdfb2cada 100644 --- a/src/mesa/drivers/common/meta.c +++ b/src/mesa/drivers/common/meta.c @@ -537,10 +537,10 @@ _mesa_meta_begin(struct gl_context *ctx, GLbitfield state) for (i = 0; i < MESA_SHADER_STAGES; i++) { _mesa_reference_shader_program(ctx, &save->Shader[i], - ctx->Shader.CurrentProgram[i]); + ctx->_Shader->CurrentProgram[i]); } _mesa_reference_shader_program(ctx, &save->ActiveShader, - ctx->Shader.ActiveProgram); + ctx->_Shader->ActiveProgram); _mesa_UseProgram(0); } @@ -893,7 +893,7 @@ _mesa_meta_end(struct gl_context *ctx) _mesa_use_shader_program(ctx, GL_FRAGMENT_SHADER, save->Shader[MESA_SHADER_FRAGMENT]); - _mesa_reference_shader_program(ctx, &ctx->Shader.ActiveProgram, + _mesa_reference_shader_program(ctx, &ctx->_Shader->ActiveProgram, save->ActiveShader); for (i = 0; i < MESA_SHADER_STAGES; i++) |