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authorGregory Hainaut <[email protected]>2013-05-03 19:44:10 +0200
committerIan Romanick <[email protected]>2014-03-25 10:25:25 -0700
commitc03477050a6f51e601f75cb3c061a3e16a5b7171 (patch)
treea39b3a0ad845e232612a6dbb305083e585f643bb /src/mesa/drivers/common/meta.c
parentb2bddaf7a000bf9830a7947b18d8e31fb25353ae (diff)
mesa/sso: rename Shader to the pointer _Shader
Basically a sed but shaderapi.c and get.c. get.c => GL_CURRENT_PROGAM always refer to the "old" UseProgram behavior shaderapi.c => the old api stil update the Shader object directly V2: formatting improvement V3 (idr): * Rebase fixes after a block of code was moved from ir_to_mesa.cpp to shaderapi.c. * Trivial reformatting. Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/mesa/drivers/common/meta.c')
-rw-r--r--src/mesa/drivers/common/meta.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c
index 76cbb41a9d0..0abdfb2cada 100644
--- a/src/mesa/drivers/common/meta.c
+++ b/src/mesa/drivers/common/meta.c
@@ -537,10 +537,10 @@ _mesa_meta_begin(struct gl_context *ctx, GLbitfield state)
for (i = 0; i < MESA_SHADER_STAGES; i++) {
_mesa_reference_shader_program(ctx, &save->Shader[i],
- ctx->Shader.CurrentProgram[i]);
+ ctx->_Shader->CurrentProgram[i]);
}
_mesa_reference_shader_program(ctx, &save->ActiveShader,
- ctx->Shader.ActiveProgram);
+ ctx->_Shader->ActiveProgram);
_mesa_UseProgram(0);
}
@@ -893,7 +893,7 @@ _mesa_meta_end(struct gl_context *ctx)
_mesa_use_shader_program(ctx, GL_FRAGMENT_SHADER,
save->Shader[MESA_SHADER_FRAGMENT]);
- _mesa_reference_shader_program(ctx, &ctx->Shader.ActiveProgram,
+ _mesa_reference_shader_program(ctx, &ctx->_Shader->ActiveProgram,
save->ActiveShader);
for (i = 0; i < MESA_SHADER_STAGES; i++)