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authorChad Versace <[email protected]>2013-08-20 17:36:24 -0700
committerChad Versace <[email protected]>2013-08-22 10:54:36 -0700
commitce8639a766d0c36e676eea6f55135d9dccf1cb90 (patch)
tree2fdd8f561e3b78af6099c3586ae363b1e04db967 /src/mesa/drivers/common/meta.c
parentbd0b6c518000efdba4898664835612315c2c3cd1 (diff)
i965: Fix misapplication of gles3 srgb workaround
Fixes inconsistent failure of gles2conform/GL2Tests/glUniform/glUniform.test under gnome-shell. What follows is a description of the bug and its fix. When intel_update_renderbuffers() allocates a miptree for a winsys renderbuffer, it propagates the renderbuffer's format to become also the miptree's format. If the winsys color buffer format is SARGB, then, in the first call to eglMakeCurrent, intel_gles3_srgb_workaround() changes the renderbuffer's format to ARGB. That is, it changes the format from sRGB to non-sRGB. However, it changes the renderbuffer's format *after* intel_update_renderbuffers() has allocated the renderbuffer's miptree. Therefore, when eglMakeCurrent returns, the miptree format (SARGB) differs from the renderbuffer format (ARGB). If the X server reallocates the color buffer, intel_update_renderbuffers() will create a new miptree for the renderbuffer. The new miptree's format (ARGB) will differ from old miptree's format (SARGB). This mismatch between old and new miptrees causes bugs. Fix the bug by moving intel_gles3_srgb_workaround() to occur *before* intel_update_renderbuffers(). CC: "9.2" <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=67934 Signed-off-by: Chad Versace <[email protected]>
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