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authorIan Romanick <[email protected]>2015-11-12 17:05:27 -0800
committerIan Romanick <[email protected]>2016-03-01 11:07:19 -0800
commitf69c743069b65fa58196875a0c5a74e4160acc86 (patch)
tree407d76b654bef1b988e365ed1d0696d8f3fc019c /src/mesa/drivers/common/meta.c
parentac222626adfc7a03bf537deba66bad5e57b2c91d (diff)
meta: Convert _mesa_meta_bind_fbo_image to take a gl_framebuffer instead of a GL API handle
Also change the name of the function to _mesa_meta_framebuffer_texture_image. The function is basically a wrapper around _mesa_framebuffer_texture (which is used to implement glFramebufferTexture1D and friends), so it makes sense for it's name to be similar to that. The next patch will clean _mesa_meta_framebuffer_texture_image up considerably. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Topi Pohjolainen <[email protected]>
Diffstat (limited to 'src/mesa/drivers/common/meta.c')
-rw-r--r--src/mesa/drivers/common/meta.c58
1 files changed, 29 insertions, 29 deletions
diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c
index 329e48f46f5..9391ac8561c 100644
--- a/src/mesa/drivers/common/meta.c
+++ b/src/mesa/drivers/common/meta.c
@@ -104,8 +104,11 @@ static void meta_drawpix_cleanup(struct gl_context *ctx,
struct drawpix_state *drawpix);
void
-_mesa_meta_bind_fbo_image(GLenum fboTarget, GLenum attachment,
- struct gl_texture_image *texImage, GLuint layer)
+_mesa_meta_framebuffer_texture_image(struct gl_context *ctx,
+ struct gl_framebuffer *fb,
+ GLenum attachment,
+ struct gl_texture_image *texImage,
+ GLuint layer)
{
struct gl_texture_object *texObj = texImage->TexObject;
int level = texImage->Level;
@@ -113,32 +116,23 @@ _mesa_meta_bind_fbo_image(GLenum fboTarget, GLenum attachment,
switch (texTarget) {
case GL_TEXTURE_1D:
- _mesa_FramebufferTexture1D(fboTarget,
- attachment,
- texTarget,
- texObj->Name,
- level);
+ _mesa_framebuffer_texture(ctx, fb, attachment, texObj, texTarget,
+ level, layer, false, __func__);
break;
case GL_TEXTURE_1D_ARRAY:
case GL_TEXTURE_2D_ARRAY:
case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
case GL_TEXTURE_CUBE_MAP_ARRAY:
case GL_TEXTURE_3D:
- _mesa_FramebufferTextureLayer(fboTarget,
- attachment,
- texObj->Name,
- level,
- layer);
+ _mesa_framebuffer_texture(ctx, fb, attachment, texObj, texTarget,
+ level, layer, false, __func__);
break;
default: /* 2D / cube */
if (texTarget == GL_TEXTURE_CUBE_MAP)
texTarget = GL_TEXTURE_CUBE_MAP_POSITIVE_X + texImage->Face;
- _mesa_FramebufferTexture2D(fboTarget,
- attachment,
- texTarget,
- texObj->Name,
- level);
+ _mesa_framebuffer_texture(ctx, fb, attachment, texObj, texTarget,
+ level, layer, false, __func__);
}
}
@@ -2822,20 +2816,23 @@ copytexsubimage_using_blit_framebuffer(struct gl_context *ctx, GLuint dims,
if (rb->_BaseFormat == GL_DEPTH_STENCIL ||
rb->_BaseFormat == GL_DEPTH_COMPONENT) {
- _mesa_meta_bind_fbo_image(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT,
- texImage, zoffset);
+ _mesa_meta_framebuffer_texture_image(ctx, ctx->DrawBuffer,
+ GL_DEPTH_ATTACHMENT,
+ texImage, zoffset);
mask = GL_DEPTH_BUFFER_BIT;
if (rb->_BaseFormat == GL_DEPTH_STENCIL &&
texImage->_BaseFormat == GL_DEPTH_STENCIL) {
- _mesa_meta_bind_fbo_image(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT,
- texImage, zoffset);
+ _mesa_meta_framebuffer_texture_image(ctx, ctx->DrawBuffer,
+ GL_STENCIL_ATTACHMENT,
+ texImage, zoffset);
mask |= GL_STENCIL_BUFFER_BIT;
}
_mesa_DrawBuffer(GL_NONE);
} else {
- _mesa_meta_bind_fbo_image(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
- texImage, zoffset);
+ _mesa_meta_framebuffer_texture_image(ctx, ctx->DrawBuffer,
+ GL_COLOR_ATTACHMENT0,
+ texImage, zoffset);
mask = GL_COLOR_BUFFER_BIT;
_mesa_DrawBuffer(GL_COLOR_ATTACHMENT0);
}
@@ -3434,8 +3431,9 @@ cleartexsubimage_color(struct gl_context *ctx,
GLenum datatype;
GLenum status;
- _mesa_meta_bind_fbo_image(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
- texImage, zoffset);
+ _mesa_meta_framebuffer_texture_image(ctx, ctx->DrawBuffer,
+ GL_COLOR_ATTACHMENT0,
+ texImage, zoffset);
status = _mesa_CheckFramebufferStatus(GL_DRAW_FRAMEBUFFER);
if (status != GL_FRAMEBUFFER_COMPLETE)
@@ -3481,12 +3479,14 @@ cleartexsubimage_depth_stencil(struct gl_context *ctx,
GLfloat depthValue;
GLenum status;
- _mesa_meta_bind_fbo_image(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT,
- texImage, zoffset);
+ _mesa_meta_framebuffer_texture_image(ctx, ctx->DrawBuffer,
+ GL_DEPTH_ATTACHMENT,
+ texImage, zoffset);
if (texImage->_BaseFormat == GL_DEPTH_STENCIL)
- _mesa_meta_bind_fbo_image(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT,
- texImage, zoffset);
+ _mesa_meta_framebuffer_texture_image(ctx, ctx->DrawBuffer,
+ GL_STENCIL_ATTACHMENT,
+ texImage, zoffset);
status = _mesa_CheckFramebufferStatus(GL_DRAW_FRAMEBUFFER);
if (status != GL_FRAMEBUFFER_COMPLETE)