diff options
author | Kenneth Graunke <[email protected]> | 2016-04-12 12:09:41 -0700 |
---|---|---|
committer | Kenneth Graunke <[email protected]> | 2016-04-18 10:39:26 -0700 |
commit | a33f94ba8c3a4a344fbc5a8386cec7f2a620b97e (patch) | |
tree | e919bf2a1d4b55b6d5c001cd67915f215ff3b42c /src/mesa/drivers/common/meta.c | |
parent | 48fe53bbb9cc14dd758e7a55c55616be85a3358b (diff) |
meta: Don't smash ColorMask when using MESA_META_COLOR_MASK save bit.
This allows meta operations to inspect the existing color mask, and
then do their own smashing.
BlitFramebuffer and Clear already override the color mask, so this
was also redundant.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
Diffstat (limited to 'src/mesa/drivers/common/meta.c')
-rw-r--r-- | src/mesa/drivers/common/meta.c | 7 |
1 files changed, 2 insertions, 5 deletions
diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c index b673db44b0b..eedfb7c262b 100644 --- a/src/mesa/drivers/common/meta.c +++ b/src/mesa/drivers/common/meta.c @@ -497,11 +497,6 @@ _mesa_meta_begin(struct gl_context *ctx, GLbitfield state) if (state & MESA_META_COLOR_MASK) { memcpy(save->ColorMask, ctx->Color.ColorMask, sizeof(ctx->Color.ColorMask)); - if (!ctx->Color.ColorMask[0][0] || - !ctx->Color.ColorMask[0][1] || - !ctx->Color.ColorMask[0][2] || - !ctx->Color.ColorMask[0][3]) - _mesa_ColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); } if (state & MESA_META_DEPTH_TEST) { @@ -2984,6 +2979,7 @@ decompress_texture_image(struct gl_context *ctx, _mesa_meta_begin(ctx, MESA_META_ALL & ~(MESA_META_PIXEL_STORE | MESA_META_DRAW_BUFFERS)); + _mesa_ColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); _mesa_reference_sampler_object(ctx, &samp_obj_save, ctx->Texture.Unit[ctx->Texture.CurrentUnit].Sampler); @@ -3499,6 +3495,7 @@ cleartexsubimage_using_fbo(struct gl_context *ctx, MESA_META_DITHER | MESA_META_FRAMEBUFFER_SRGB); + _mesa_ColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); _mesa_set_enable(ctx, GL_DITHER, GL_FALSE); _mesa_set_enable(ctx, GL_SCISSOR_TEST, GL_TRUE); |