diff options
author | Ian Romanick <[email protected]> | 2015-11-03 15:37:40 -0800 |
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committer | Ian Romanick <[email protected]> | 2015-11-24 11:31:29 -0800 |
commit | 1035e00a815f0babddac0c6c43d01fd34f7e8a94 (patch) | |
tree | bac2ecfdebd5e7e6932e585ab8619d75ae97c78f /src/mesa/drivers/common/meta.c | |
parent | 3b5a7d450dea9bfadf1d72338f4418c87340805b (diff) |
meta: Track VBO using gl_buffer_object instead of GL API object handle
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Anuj Phogat <[email protected]>
Diffstat (limited to 'src/mesa/drivers/common/meta.c')
-rw-r--r-- | src/mesa/drivers/common/meta.c | 69 |
1 files changed, 45 insertions, 24 deletions
diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c index 798639f7069..939f8c3837e 100644 --- a/src/mesa/drivers/common/meta.c +++ b/src/mesa/drivers/common/meta.c @@ -316,7 +316,7 @@ _mesa_meta_setup_blit_shader(struct gl_context *ctx, * * \param VAO Storage for vertex array object handle. If 0, a new VAO * will be created. - * \param VBO Storage for vertex buffer object handle. If 0, a new VBO + * \param buf_obj Storage for vertex buffer object pointer. If \c NULL, a new VBO * will be created. The new VBO will have storage for 4 * \c vertex structures. * \param use_generic_attributes Should generic attributes 0 and 1 be used, @@ -334,24 +334,37 @@ _mesa_meta_setup_blit_shader(struct gl_context *ctx, */ void _mesa_meta_setup_vertex_objects(struct gl_context *ctx, - GLuint *VAO, GLuint *VBO, + GLuint *VAO, struct gl_buffer_object **buf_obj, bool use_generic_attributes, unsigned vertex_size, unsigned texcoord_size, unsigned color_size) { + GLuint VBO; + if (*VAO == 0) { - assert(*VBO == 0); + assert(*buf_obj == NULL); /* create vertex array object */ _mesa_GenVertexArrays(1, VAO); _mesa_BindVertexArray(*VAO); /* create vertex array buffer */ - _mesa_GenBuffers(1, VBO); - _mesa_BindBuffer(GL_ARRAY_BUFFER, *VBO); + _mesa_GenBuffers(1, &VBO); + _mesa_BindBuffer(GL_ARRAY_BUFFER, VBO); + *buf_obj = _mesa_lookup_bufferobj(ctx, VBO); + + /* _mesa_lookup_bufferobj only returns NULL if name is 0. If the object + * does not yet exist (i.e., hasn't been bound) it will return a dummy + * object that you can't do anything with. + */ + assert(*buf_obj != NULL && (*buf_obj)->Name == VBO); + assert(*buf_obj == ctx->Array.ArrayBufferObj); + _mesa_BufferData(GL_ARRAY_BUFFER, 4 * sizeof(struct vertex), NULL, GL_DYNAMIC_DRAW); + assert((*buf_obj)->Size == 4 * sizeof(struct vertex)); + /* setup vertex arrays */ if (use_generic_attributes) { assert(color_size == 0); @@ -1501,10 +1514,11 @@ _mesa_meta_setup_drawpix_texture(struct gl_context *ctx, void _mesa_meta_setup_ff_tnl_for_blit(struct gl_context *ctx, - GLuint *VAO, GLuint *VBO, + GLuint *VAO, struct gl_buffer_object **buf_obj, unsigned texcoord_size) { - _mesa_meta_setup_vertex_objects(ctx, VAO, VBO, false, 2, texcoord_size, 0); + _mesa_meta_setup_vertex_objects(ctx, VAO, buf_obj, false, 2, texcoord_size, + 0); /* setup projection matrix */ _mesa_MatrixMode(GL_PROJECTION); @@ -1549,7 +1563,7 @@ meta_glsl_clear_init(struct gl_context *ctx, struct clear_state *clear) GLuint vs, fs; bool has_integer_textures; - _mesa_meta_setup_vertex_objects(ctx, &clear->VAO, &clear->VBO, true, + _mesa_meta_setup_vertex_objects(ctx, &clear->VAO, &clear->buf_obj, true, 3, 0, 0); if (clear->ShaderProg != 0) @@ -1637,8 +1651,8 @@ meta_glsl_clear_cleanup(struct clear_state *clear) return; _mesa_DeleteVertexArrays(1, &clear->VAO); clear->VAO = 0; - _mesa_DeleteBuffers(1, &clear->VBO); - clear->VBO = 0; + _mesa_DeleteBuffers(1, &clear->buf_obj->Name); + clear->buf_obj = NULL; _mesa_DeleteProgram(clear->ShaderProg); clear->ShaderProg = 0; @@ -1746,7 +1760,7 @@ meta_clear(struct gl_context *ctx, GLbitfield buffers, bool glsl) y1 = ((float) fb->_Ymax / fb->Height) * 2.0f - 1.0f; z = -invert_z(ctx->Depth.Clear); } else { - _mesa_meta_setup_vertex_objects(ctx, &clear->VAO, &clear->VBO, false, + _mesa_meta_setup_vertex_objects(ctx, &clear->VAO, &clear->buf_obj, false, 3, 0, 4); x0 = (float) fb->_Xmin; @@ -1830,7 +1844,8 @@ meta_clear(struct gl_context *ctx, GLbitfield buffers, bool glsl) } /* upload new vertex data */ - _mesa_NamedBufferData(clear->VBO, sizeof(verts), verts, GL_DYNAMIC_DRAW); + _mesa_buffer_data(ctx, clear->buf_obj, GL_NONE, sizeof(verts), verts, + GL_DYNAMIC_DRAW, __func__); /* draw quad(s) */ if (fb->MaxNumLayers > 0) { @@ -1876,7 +1891,7 @@ _mesa_meta_CopyPixels(struct gl_context *ctx, GLint srcX, GLint srcY, MESA_META_VERTEX | MESA_META_VIEWPORT)); - _mesa_meta_setup_vertex_objects(ctx, ©pix->VAO, ©pix->VBO, false, + _mesa_meta_setup_vertex_objects(ctx, ©pix->VAO, ©pix->buf_obj, false, 3, 2, 0); /* Silence valgrind warnings about reading uninitialized stack. */ @@ -1916,7 +1931,8 @@ _mesa_meta_CopyPixels(struct gl_context *ctx, GLint srcX, GLint srcY, verts[3].tex[1] = tex->Ttop; /* upload new vertex data */ - _mesa_NamedBufferSubData(copypix->VBO, 0, sizeof(verts), verts); + _mesa_buffer_sub_data(ctx, copypix->buf_obj, 0, sizeof(verts), verts, + __func__); } _mesa_set_enable(ctx, tex->Target, GL_TRUE); @@ -1936,8 +1952,8 @@ meta_drawpix_cleanup(struct drawpix_state *drawpix) _mesa_DeleteVertexArrays(1, &drawpix->VAO); drawpix->VAO = 0; - _mesa_DeleteBuffers(1, &drawpix->VBO); - drawpix->VBO = 0; + _mesa_DeleteBuffers(1, &drawpix->buf_obj->Name); + drawpix->buf_obj = NULL; } if (drawpix->StencilFP != 0) { @@ -2197,7 +2213,7 @@ _mesa_meta_DrawPixels(struct gl_context *ctx, newTex = _mesa_meta_alloc_texture(tex, width, height, texIntFormat); - _mesa_meta_setup_vertex_objects(ctx, &drawpix->VAO, &drawpix->VBO, false, + _mesa_meta_setup_vertex_objects(ctx, &drawpix->VAO, &drawpix->buf_obj, false, 3, 2, 0); /* Silence valgrind warnings about reading uninitialized stack. */ @@ -2234,7 +2250,8 @@ _mesa_meta_DrawPixels(struct gl_context *ctx, } /* upload new vertex data */ - _mesa_NamedBufferData(drawpix->VBO, sizeof(verts), verts, GL_DYNAMIC_DRAW); + _mesa_buffer_data(ctx, drawpix->buf_obj, GL_NONE, sizeof(verts), verts, + GL_DYNAMIC_DRAW, __func__); /* set given unpack params */ ctx->Unpack = *unpack; @@ -2389,7 +2406,7 @@ _mesa_meta_Bitmap(struct gl_context *ctx, MESA_META_VERTEX | MESA_META_VIEWPORT)); - _mesa_meta_setup_vertex_objects(ctx, &bitmap->VAO, &bitmap->VBO, false, + _mesa_meta_setup_vertex_objects(ctx, &bitmap->VAO, &bitmap->buf_obj, false, 3, 2, 4); newTex = _mesa_meta_alloc_texture(tex, width, height, texIntFormat); @@ -2435,7 +2452,8 @@ _mesa_meta_Bitmap(struct gl_context *ctx, } /* upload new vertex data */ - _mesa_NamedBufferSubData(bitmap->VBO, 0, sizeof(verts), verts); + _mesa_buffer_sub_data(ctx, bitmap->buf_obj, 0, sizeof(verts), verts, + __func__); } /* choose different foreground/background alpha values */ @@ -2971,7 +2989,7 @@ meta_decompress_cleanup(struct decompress_state *decompress) if (decompress->VAO != 0) { _mesa_DeleteVertexArrays(1, &decompress->VAO); - _mesa_DeleteBuffers(1, &decompress->VBO); + _mesa_DeleteBuffers(1, &decompress->buf_obj->Name); } if (decompress->Sampler != 0) @@ -3091,12 +3109,14 @@ decompress_texture_image(struct gl_context *ctx, } if (use_glsl_version) { - _mesa_meta_setup_vertex_objects(ctx, &decompress->VAO, &decompress->VBO, true, + _mesa_meta_setup_vertex_objects(ctx, &decompress->VAO, + &decompress->buf_obj, true, 2, 4, 0); _mesa_meta_setup_blit_shader(ctx, target, false, &decompress->shaders); } else { - _mesa_meta_setup_ff_tnl_for_blit(ctx, &decompress->VAO, &decompress->VBO, 3); + _mesa_meta_setup_ff_tnl_for_blit(ctx, &decompress->VAO, + &decompress->buf_obj, 3); } if (!decompress->Sampler) { @@ -3140,7 +3160,8 @@ decompress_texture_image(struct gl_context *ctx, _mesa_set_viewport(ctx, 0, 0, 0, width, height); /* upload new vertex data */ - _mesa_NamedBufferSubData(decompress->VBO, 0, sizeof(verts), verts); + _mesa_buffer_sub_data(ctx, decompress->buf_obj, 0, sizeof(verts), verts, + __func__); /* setup texture state */ _mesa_BindTexture(target, texObj->Name); |