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authorIan Romanick <[email protected]>2013-12-16 17:10:29 -0800
committerEric Anholt <[email protected]>2014-02-11 16:00:12 -0800
commitdaa3eea8774f2ced9573e54f68332c4a7ce0c143 (patch)
tree135854a9c468fe8c3c7901ff404bc19d4c9e2a32 /src/mesa/drivers/common/meta.c
parente68aa128492a65cc4eb610c3b8afa497d1868157 (diff)
meta: Add cubemap array support to generic blit shader code
Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/mesa/drivers/common/meta.c')
-rw-r--r--src/mesa/drivers/common/meta.c12
1 files changed, 12 insertions, 0 deletions
diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c
index 353aa392547..4d4f877926d 100644
--- a/src/mesa/drivers/common/meta.c
+++ b/src/mesa/drivers/common/meta.c
@@ -237,6 +237,7 @@ struct sampler_table {
struct glsl_sampler sampler_cubemap;
struct glsl_sampler sampler_1d_array;
struct glsl_sampler sampler_2d_array;
+ struct glsl_sampler sampler_cubemap_array;
};
/**
@@ -480,6 +481,7 @@ setup_shader_for_sampler(struct gl_context *ctx, struct glsl_sampler *sampler)
fs_source = ralloc_asprintf(mem_ctx,
"#extension GL_EXT_texture_array : enable\n"
+ "#extension GL_ARB_texture_cube_map_array: enable\n"
"#ifdef GL_ES\n"
"precision highp float;\n"
"#endif\n"
@@ -507,6 +509,7 @@ setup_shader_for_sampler(struct gl_context *ctx, struct glsl_sampler *sampler)
_mesa_is_desktop_gl(ctx) ? "130" : "300 es");
fs_source = ralloc_asprintf(mem_ctx,
"#version %s\n"
+ "#extension GL_ARB_texture_cube_map_array: enable\n"
"#ifdef GL_ES\n"
"precision highp float;\n"
"#endif\n"
@@ -3305,6 +3308,8 @@ setup_texture_coords(GLenum faceTarget,
assert(0);
}
+ coord[3] = (float) (slice / 6);
+
switch (faceTarget) {
case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
coord[0] = 1.0f;
@@ -3388,6 +3393,11 @@ setup_texture_sampler(GLenum target, struct sampler_table *table)
table->sampler_2d_array.func = "texture2DArray";
table->sampler_2d_array.texcoords = "texCoords.xyz";
return &table->sampler_2d_array;
+ case GL_TEXTURE_CUBE_MAP_ARRAY:
+ table->sampler_cubemap_array.type = "samplerCubeArray";
+ table->sampler_cubemap_array.func = "textureCubeArray";
+ table->sampler_cubemap_array.texcoords = "texCoords.xyzw";
+ return &table->sampler_cubemap_array;
default:
_mesa_problem(NULL, "Unexpected texture target 0x%x in"
" setup_texture_sampler()\n", target);
@@ -3405,6 +3415,7 @@ sampler_table_cleanup(struct sampler_table *table)
_mesa_DeleteObjectARB(table->sampler_cubemap.shader_prog);
_mesa_DeleteObjectARB(table->sampler_1d_array.shader_prog);
_mesa_DeleteObjectARB(table->sampler_2d_array.shader_prog);
+ _mesa_DeleteObjectARB(table->sampler_cubemap_array.shader_prog);
table->sampler_1d.shader_prog = 0;
table->sampler_2d.shader_prog = 0;
@@ -3413,6 +3424,7 @@ sampler_table_cleanup(struct sampler_table *table)
table->sampler_cubemap.shader_prog = 0;
table->sampler_1d_array.shader_prog = 0;
table->sampler_2d_array.shader_prog = 0;
+ table->sampler_cubemap_array.shader_prog = 0;
}
static void