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authorBrian Paul <[email protected]>2011-04-10 12:44:46 -0600
committerBrian Paul <[email protected]>2011-04-10 13:12:49 -0600
commitecfaab88b2577bd0395bc05d75a036126806a9c4 (patch)
tree5abb78f767f546778d551a57f7f2cfe20c479f50 /src/mesa/drivers/common/meta.c
parent1cbd3a1cc734df16610a59dc49cdb42c70dc3270 (diff)
mesa: move sampler state into new gl_sampler_object type
gl_texture_object contains an instance of this type for the regular texture object sampling state. glGenSamplers() generates new instances of gl_sampler_object which can override that state with glBindSampler().
Diffstat (limited to 'src/mesa/drivers/common/meta.c')
-rw-r--r--src/mesa/drivers/common/meta.c18
1 files changed, 9 insertions, 9 deletions
diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c
index 2b00e8979d2..c92bf29c30f 100644
--- a/src/mesa/drivers/common/meta.c
+++ b/src/mesa/drivers/common/meta.c
@@ -1124,12 +1124,12 @@ blitframebuffer_texture(struct gl_context *ctx,
if (readAtt && readAtt->Texture) {
const struct gl_texture_object *texObj = readAtt->Texture;
const GLuint srcLevel = readAtt->TextureLevel;
- const GLenum minFilterSave = texObj->MinFilter;
- const GLenum magFilterSave = texObj->MagFilter;
+ const GLenum minFilterSave = texObj->Sampler.MinFilter;
+ const GLenum magFilterSave = texObj->Sampler.MagFilter;
const GLint baseLevelSave = texObj->BaseLevel;
const GLint maxLevelSave = texObj->MaxLevel;
- const GLenum wrapSSave = texObj->WrapS;
- const GLenum wrapTSave = texObj->WrapT;
+ const GLenum wrapSSave = texObj->Sampler.WrapS;
+ const GLenum wrapTSave = texObj->Sampler.WrapT;
const GLenum target = texObj->Target;
if (drawAtt->Texture == readAtt->Texture) {
@@ -2259,13 +2259,13 @@ _mesa_meta_GenerateMipmap(struct gl_context *ctx, GLenum target,
struct vertex verts[4];
const GLuint baseLevel = texObj->BaseLevel;
const GLuint maxLevel = texObj->MaxLevel;
- const GLenum minFilterSave = texObj->MinFilter;
- const GLenum magFilterSave = texObj->MagFilter;
+ const GLenum minFilterSave = texObj->Sampler.MinFilter;
+ const GLenum magFilterSave = texObj->Sampler.MagFilter;
const GLint maxLevelSave = texObj->MaxLevel;
const GLboolean genMipmapSave = texObj->GenerateMipmap;
- const GLenum wrapSSave = texObj->WrapS;
- const GLenum wrapTSave = texObj->WrapT;
- const GLenum wrapRSave = texObj->WrapR;
+ const GLenum wrapSSave = texObj->Sampler.WrapS;
+ const GLenum wrapTSave = texObj->Sampler.WrapT;
+ const GLenum wrapRSave = texObj->Sampler.WrapR;
const GLuint fboSave = ctx->DrawBuffer->Name;
const GLuint original_active_unit = ctx->Texture.CurrentUnit;
GLenum faceTarget;