diff options
author | Kenneth Graunke <[email protected]> | 2014-05-02 01:06:04 -0700 |
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committer | Kenneth Graunke <[email protected]> | 2014-05-06 11:31:29 -0700 |
commit | c1c1cf5f92f692c8894bd97e7139a0ec78648f29 (patch) | |
tree | 1173822c8be307417255c7b61b26254e27c610b2 /src/mesa/drivers/common/meta.c | |
parent | e526ebf35c113d59eb0b860e492c1308d3862ee9 (diff) |
meta: Add infrastructure for saving/restoring the DrawBuffers state.
Sometimes we need to configure what draw buffers we render to, without
creating a new FBO. This path will make that possible.
Cc: "10.2" <[email protected]>
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Anuj Phogat <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/mesa/drivers/common/meta.c')
-rw-r--r-- | src/mesa/drivers/common/meta.c | 39 |
1 files changed, 39 insertions, 0 deletions
diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c index 36150a522f7..7c84c335de2 100644 --- a/src/mesa/drivers/common/meta.c +++ b/src/mesa/drivers/common/meta.c @@ -392,6 +392,24 @@ _mesa_meta_init(struct gl_context *ctx) ctx->Meta = CALLOC_STRUCT(gl_meta_state); } +static GLenum +gl_buffer_index_to_drawbuffers_enum(gl_buffer_index bufindex) +{ + assert(bufindex < BUFFER_COUNT); + + if (bufindex >= BUFFER_COLOR0) + return GL_COLOR_ATTACHMENT0 + bufindex - BUFFER_COLOR0; + else if (bufindex == BUFFER_FRONT_LEFT) + return GL_FRONT_LEFT; + else if (bufindex == BUFFER_FRONT_RIGHT) + return GL_FRONT_RIGHT; + else if (bufindex == BUFFER_BACK_LEFT) + return GL_BACK_LEFT; + else if (bufindex == BUFFER_BACK_RIGHT) + return GL_BACK_RIGHT; + + return GL_NONE; +} /** * Free context meta-op state. @@ -778,6 +796,23 @@ _mesa_meta_begin(struct gl_context *ctx, GLbitfield state) _mesa_set_framebuffer_srgb(ctx, GL_FALSE); } + if (state & MESA_META_DRAW_BUFFERS) { + int buf, real_color_buffers = 0; + memset(save->ColorDrawBuffers, 0, sizeof(save->ColorDrawBuffers)); + + for (buf = 0; buf < MAX_DRAW_BUFFERS; buf++) { + int buf_index = ctx->DrawBuffer->_ColorDrawBufferIndexes[buf]; + if (buf_index == -1) + continue; + + save->ColorDrawBuffers[buf] = + gl_buffer_index_to_drawbuffers_enum(buf_index); + + if (++real_color_buffers >= ctx->DrawBuffer->_NumColorDrawBuffers) + break; + } + } + /* misc */ { save->Lighting = ctx->Light.Enabled; @@ -1176,6 +1211,10 @@ _mesa_meta_end(struct gl_context *ctx) ctx->CurrentRenderbuffer->Name != save->RenderbufferName) _mesa_BindRenderbuffer(GL_RENDERBUFFER, save->RenderbufferName); + if (state & MESA_META_DRAW_BUFFERS) { + _mesa_DrawBuffers(MAX_DRAW_BUFFERS, save->ColorDrawBuffers); + } + ctx->Meta->SaveStackDepth--; ctx->API = save->API; |