diff options
author | Kenneth Graunke <[email protected]> | 2016-03-15 10:51:55 -0700 |
---|---|---|
committer | Kenneth Graunke <[email protected]> | 2016-03-16 23:57:11 -0700 |
commit | 9c1e01c4a883ac4a738f6f8c17c0236621101e28 (patch) | |
tree | 95e41d3ec1ace577cc60f381ce94f9ba06e6a167 /src/mesa/drivers/common/meta.c | |
parent | 0fe254168be26e71777dc2648e86976bdcd2e707 (diff) |
meta: Don't use integer handles for shaders or programs.
Previously, we gave our internal clear/blit shaders actual GL handles
and stored them in the shader/program hash table. We used ordinary
GL API entrypoints to work with them.
We thought this shouldn't be a problem because GL doesn't allow
applications to invent their own names for shaders or programs.
GL allocates all names via glCreateShader and glCreateProgram.
However, having them in the hash table is a bit risky: if a broken
application guesses the name of our shaders or programs, it could
alter them, potentially screwing up future meta operations.
Also, test cases can observe the programs in the hash table. Running
a single dEQP process that executes the following test list:
dEQP-GLES3.functional.negative_api.buffer.clear
dEQP-GLES3.functional.negative_api.shader.compile_shader
dEQP-GLES3.functional.negative_api.shader.delete_shader
would result in the last two tests breaking. The compile_shader test
calls glCompileShader(9) straight away, and since it hasn't even created
any shaders or programs, it expects to get a GL_INVALID_VALUE error
because there's no such name. However, because the clear test ran
first, it created Meta programs, so an object named "9" did exist.
This patch reworks Meta to work with gl_shader and gl_shader_program
pointers directly. These internal programs have bogus names, and are
never stored in the hash tables, so they're invisible to applications.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=94485
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Topi Pohjolainen <[email protected]>
Diffstat (limited to 'src/mesa/drivers/common/meta.c')
-rw-r--r-- | src/mesa/drivers/common/meta.c | 163 |
1 files changed, 67 insertions, 96 deletions
diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c index bdcf316e455..b673db44b0b 100644 --- a/src/mesa/drivers/common/meta.c +++ b/src/mesa/drivers/common/meta.c @@ -121,72 +121,51 @@ _mesa_meta_framebuffer_texture_image(struct gl_context *ctx, level, layer, false, __func__); } -GLuint +struct gl_shader * _mesa_meta_compile_shader_with_debug(struct gl_context *ctx, GLenum target, const GLcharARB *source) { - GLuint shader; - GLint ok, size; - GLchar *info; - - shader = _mesa_CreateShader(target); - _mesa_ShaderSource(shader, 1, &source, NULL); - _mesa_CompileShader(shader); - - _mesa_GetShaderiv(shader, GL_COMPILE_STATUS, &ok); - if (ok) - return shader; - - _mesa_GetShaderiv(shader, GL_INFO_LOG_LENGTH, &size); - if (size == 0) { - _mesa_DeleteShader(shader); - return 0; - } + const GLuint name = ~0; + struct gl_shader *sh; + + sh = ctx->Driver.NewShader(ctx, name, target); + sh->Source = strdup(source); + sh->CompileStatus = false; + _mesa_compile_shader(ctx, sh); + + if (!sh->CompileStatus) { + if (sh->InfoLog) { + _mesa_problem(ctx, + "meta program compile failed:\n%s\nsource:\n%s\n", + sh->InfoLog, source); + } - info = malloc(size); - if (!info) { - _mesa_DeleteShader(shader); - return 0; + _mesa_reference_shader(ctx, &sh, NULL); } - _mesa_GetShaderInfoLog(shader, size, NULL, info); - _mesa_problem(ctx, - "meta program compile failed:\n%s\n" - "source:\n%s\n", - info, source); - - free(info); - _mesa_DeleteShader(shader); - - return 0; + return sh; } -GLuint -_mesa_meta_link_program_with_debug(struct gl_context *ctx, GLuint program) +void +_mesa_meta_link_program_with_debug(struct gl_context *ctx, + struct gl_shader_program *sh_prog) { - GLint ok, size; - GLchar *info; - - _mesa_LinkProgram(program); - - _mesa_GetProgramiv(program, GL_LINK_STATUS, &ok); - if (ok) - return program; + _mesa_link_program(ctx, sh_prog); - _mesa_GetProgramiv(program, GL_INFO_LOG_LENGTH, &size); - if (size == 0) - return 0; - - info = malloc(size); - if (!info) - return 0; - - _mesa_GetProgramInfoLog(program, size, NULL, info); - _mesa_problem(ctx, "meta program link failed:\n%s", info); + if (!sh_prog->LinkStatus) { + _mesa_problem(ctx, "meta program link failed:\n%s", sh_prog->InfoLog); + } +} - free(info); +void +_mesa_meta_use_program(struct gl_context *ctx, + struct gl_shader_program *sh_prog) +{ + /* Attach shader state to the binding point */ + _mesa_reference_pipeline_object(ctx, &ctx->_Shader, &ctx->Shader); - return 0; + /* Update the program */ + _mesa_use_program(ctx, sh_prog); } void @@ -194,22 +173,25 @@ _mesa_meta_compile_and_link_program(struct gl_context *ctx, const char *vs_source, const char *fs_source, const char *name, - GLuint *program) + struct gl_shader_program **out_sh_prog) { - GLuint vs = _mesa_meta_compile_shader_with_debug(ctx, GL_VERTEX_SHADER, - vs_source); - GLuint fs = _mesa_meta_compile_shader_with_debug(ctx, GL_FRAGMENT_SHADER, - fs_source); - - *program = _mesa_CreateProgram(); - _mesa_ObjectLabel(GL_PROGRAM, *program, -1, name); - _mesa_AttachShader(*program, fs); - _mesa_DeleteShader(fs); - _mesa_AttachShader(*program, vs); - _mesa_DeleteShader(vs); - _mesa_meta_link_program_with_debug(ctx, *program); - - _mesa_UseProgram(*program); + struct gl_shader_program *sh_prog; + const GLuint id = ~0; + + sh_prog = _mesa_new_shader_program(id); + sh_prog->Label = strdup(name); + sh_prog->NumShaders = 2; + sh_prog->Shaders = malloc(2 * sizeof(struct gl_shader *)); + sh_prog->Shaders[0] = + _mesa_meta_compile_shader_with_debug(ctx, GL_VERTEX_SHADER, vs_source); + sh_prog->Shaders[1] = + _mesa_meta_compile_shader_with_debug(ctx, GL_FRAGMENT_SHADER, fs_source); + + _mesa_meta_link_program_with_debug(ctx, sh_prog); + + _mesa_meta_use_program(ctx, sh_prog); + + *out_sh_prog = sh_prog; } /** @@ -244,8 +226,8 @@ _mesa_meta_setup_blit_shader(struct gl_context *ctx, assert(shader != NULL); - if (shader->shader_prog != 0) { - _mesa_UseProgram(shader->shader_prog); + if (shader->shader_prog != NULL) { + _mesa_meta_use_program(ctx, shader->shader_prog); return; } @@ -1528,7 +1510,6 @@ meta_glsl_clear_init(struct gl_context *ctx, struct clear_state *clear) "{\n" " gl_FragColor = color;\n" "}\n"; - GLuint vs, fs; bool has_integer_textures; _mesa_meta_setup_vertex_objects(ctx, &clear->VAO, &clear->buf_obj, true, @@ -1592,12 +1573,10 @@ meta_glsl_clear_cleanup(struct gl_context *ctx, struct clear_state *clear) _mesa_DeleteVertexArrays(1, &clear->VAO); clear->VAO = 0; _mesa_reference_buffer_object(ctx, &clear->buf_obj, NULL); - _mesa_DeleteProgram(clear->ShaderProg); - clear->ShaderProg = 0; + _mesa_reference_shader_program(ctx, &clear->ShaderProg, NULL); if (clear->IntegerShaderProg) { - _mesa_DeleteProgram(clear->IntegerShaderProg); - clear->IntegerShaderProg = 0; + _mesa_reference_shader_program(ctx, &clear->IntegerShaderProg, NULL); } } @@ -1711,10 +1690,10 @@ meta_clear(struct gl_context *ctx, GLbitfield buffers, bool glsl) if (fb->_IntegerColor) { assert(glsl); - _mesa_UseProgram(clear->IntegerShaderProg); + _mesa_meta_use_program(ctx, clear->IntegerShaderProg); _mesa_Uniform4iv(0, 1, ctx->Color.ClearColor.i); } else if (glsl) { - _mesa_UseProgram(clear->ShaderProg); + _mesa_meta_use_program(ctx, clear->ShaderProg); _mesa_Uniform4fv(0, 1, ctx->Color.ClearColor.f); } @@ -2675,25 +2654,17 @@ choose_blit_shader(GLenum target, struct blit_shader_table *table) } void -_mesa_meta_blit_shader_table_cleanup(struct blit_shader_table *table) +_mesa_meta_blit_shader_table_cleanup(struct gl_context *ctx, + struct blit_shader_table *table) { - _mesa_DeleteProgram(table->sampler_1d.shader_prog); - _mesa_DeleteProgram(table->sampler_2d.shader_prog); - _mesa_DeleteProgram(table->sampler_3d.shader_prog); - _mesa_DeleteProgram(table->sampler_rect.shader_prog); - _mesa_DeleteProgram(table->sampler_cubemap.shader_prog); - _mesa_DeleteProgram(table->sampler_1d_array.shader_prog); - _mesa_DeleteProgram(table->sampler_2d_array.shader_prog); - _mesa_DeleteProgram(table->sampler_cubemap_array.shader_prog); - - table->sampler_1d.shader_prog = 0; - table->sampler_2d.shader_prog = 0; - table->sampler_3d.shader_prog = 0; - table->sampler_rect.shader_prog = 0; - table->sampler_cubemap.shader_prog = 0; - table->sampler_1d_array.shader_prog = 0; - table->sampler_2d_array.shader_prog = 0; - table->sampler_cubemap_array.shader_prog = 0; + _mesa_reference_shader_program(ctx, &table->sampler_1d.shader_prog, NULL); + _mesa_reference_shader_program(ctx, &table->sampler_2d.shader_prog, NULL); + _mesa_reference_shader_program(ctx, &table->sampler_3d.shader_prog, NULL); + _mesa_reference_shader_program(ctx, &table->sampler_rect.shader_prog, NULL); + _mesa_reference_shader_program(ctx, &table->sampler_cubemap.shader_prog, NULL); + _mesa_reference_shader_program(ctx, &table->sampler_1d_array.shader_prog, NULL); + _mesa_reference_shader_program(ctx, &table->sampler_2d_array.shader_prog, NULL); + _mesa_reference_shader_program(ctx, &table->sampler_cubemap_array.shader_prog, NULL); } /** |