diff options
author | Kenneth Graunke <[email protected]> | 2016-03-15 11:13:25 -0700 |
---|---|---|
committer | Kenneth Graunke <[email protected]> | 2016-03-16 00:09:56 -0700 |
commit | b566317e7e6eb78a22cac759a4af2e9d78f74a32 (patch) | |
tree | f587ab9b4363e3310624267708d2f56d0562b63d /src/mesa/drivers/common/meta.c | |
parent | 9d9965c06f18f7d609933e511b98514570e85909 (diff) |
meta: Use ARB_explicit_attrib_location in the rest of the meta shaders.
This is cleaner than using glBindAttribLocation().
Not all drivers support the extension, but I don't think those drivers
use GLSL in the first place. Apparently some Meta shaders already use
GL_ARB_explicit_attrib_location, so I think it should be okay.
Honestly, I'm not sure how the old code worked anyway - we bound the
attribute location for "texcoords", while all the shaders capitalized
or spelled it differently.
v2: Convert another instance in brw_meta_fast_clear.c.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Diffstat (limited to 'src/mesa/drivers/common/meta.c')
-rw-r--r-- | src/mesa/drivers/common/meta.c | 17 |
1 files changed, 6 insertions, 11 deletions
diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c index ab78f4565da..b05dfc725f5 100644 --- a/src/mesa/drivers/common/meta.c +++ b/src/mesa/drivers/common/meta.c @@ -207,8 +207,6 @@ _mesa_meta_compile_and_link_program(struct gl_context *ctx, _mesa_DeleteShader(fs); _mesa_AttachShader(*program, vs); _mesa_DeleteShader(vs); - _mesa_BindAttribLocation(*program, 0, "position"); - _mesa_BindAttribLocation(*program, 1, "texcoords"); _mesa_meta_link_program_with_debug(ctx, *program); _mesa_UseProgram(*program); @@ -230,19 +228,15 @@ _mesa_meta_setup_blit_shader(struct gl_context *ctx, { char *vs_source, *fs_source; struct blit_shader *shader = choose_blit_shader(target, table); - const char *vs_input, *vs_output, *fs_input, *vs_preprocess, *fs_preprocess; + const char *fs_input, *vs_preprocess, *fs_preprocess; void *mem_ctx; if (ctx->Const.GLSLVersion < 130) { vs_preprocess = ""; - vs_input = "attribute"; - vs_output = "varying"; fs_preprocess = "#extension GL_EXT_texture_array : enable"; fs_input = "varying"; } else { vs_preprocess = "#version 130"; - vs_input = "in"; - vs_output = "out"; fs_preprocess = "#version 130"; fs_input = "in"; shader->func = "texture"; @@ -259,15 +253,16 @@ _mesa_meta_setup_blit_shader(struct gl_context *ctx, vs_source = ralloc_asprintf(mem_ctx, "%s\n" - "%s vec2 position;\n" - "%s vec4 textureCoords;\n" - "%s vec4 texCoords;\n" + "#extension GL_ARB_explicit_attrib_location: enable\n" + "layout(location = 0) in vec2 position;\n" + "layout(location = 1) in vec4 textureCoords;\n" + "out vec4 texCoords;\n" "void main()\n" "{\n" " texCoords = textureCoords;\n" " gl_Position = vec4(position, 0.0, 1.0);\n" "}\n", - vs_preprocess, vs_input, vs_input, vs_output); + vs_preprocess); fs_source = ralloc_asprintf(mem_ctx, "%s\n" |