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authorBrian Paul <[email protected]>2011-06-13 13:44:35 -0600
committerBrian Paul <[email protected]>2011-06-13 13:45:39 -0600
commit755f2e2ae597df9208523b0996bbdabf3db463b0 (patch)
tree15d1178628119fa222ace782211eb207950ff8e0 /src/mesa/drivers/common/driverfuncs.c
parent8852e35e29ff941172540e1ec7158b9259f46c3c (diff)
mesa: move texrender.c to swrast
This stuff is really for software rendering, it's not core Mesa. A small step toward pushing the FetchTexel() stuff down into swrast. Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/mesa/drivers/common/driverfuncs.c')
-rw-r--r--src/mesa/drivers/common/driverfuncs.c5
1 files changed, 2 insertions, 3 deletions
diff --git a/src/mesa/drivers/common/driverfuncs.c b/src/mesa/drivers/common/driverfuncs.c
index 0dbc7c3e853..8ab129dd73d 100644
--- a/src/mesa/drivers/common/driverfuncs.c
+++ b/src/mesa/drivers/common/driverfuncs.c
@@ -40,7 +40,6 @@
#include "main/texstore.h"
#include "main/bufferobj.h"
#include "main/fbobject.h"
-#include "main/texrender.h"
#include "main/samplerobj.h"
#include "main/syncobj.h"
#include "main/texturebarrier.h"
@@ -183,8 +182,8 @@ _mesa_init_driver_functions(struct dd_function_table *driver)
driver->NewFramebuffer = _mesa_new_framebuffer;
driver->NewRenderbuffer = _mesa_new_soft_renderbuffer;
- driver->RenderTexture = _mesa_render_texture;
- driver->FinishRenderTexture = _mesa_finish_render_texture;
+ driver->RenderTexture = _swrast_render_texture;
+ driver->FinishRenderTexture = _swrast_finish_render_texture;
driver->FramebufferRenderbuffer = _mesa_framebuffer_renderbuffer;
driver->ValidateFramebuffer = _mesa_validate_framebuffer;