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authorMathias Fröhlich <[email protected]>2018-03-16 06:34:35 +0100
committerMathias Fröhlich <[email protected]>2018-03-22 04:58:52 +0100
commit6307d1be0a746bf30efe6d9c057ef5bad75ba183 (patch)
tree6c0b13a645878037dd814ffec9f988268f127300 /src/mesa/drivers/common/driverfuncs.c
parent23100acc8f1a7bfbe57febf7e5f3e8ef4d053fec (diff)
mesa: Move vbo draw functions into dd_function_table.
Move vbo draw functions into struct dd_function_table. For now just wrap the underlying vbo functions. Reviewed-by: Brian Paul <[email protected]> Signed-off-by: Mathias Fröhlich <[email protected]>
Diffstat (limited to 'src/mesa/drivers/common/driverfuncs.c')
-rw-r--r--src/mesa/drivers/common/driverfuncs.c5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/mesa/drivers/common/driverfuncs.c b/src/mesa/drivers/common/driverfuncs.c
index 8f2e3e075c8..2ddfdb5efa8 100644
--- a/src/mesa/drivers/common/driverfuncs.c
+++ b/src/mesa/drivers/common/driverfuncs.c
@@ -55,6 +55,7 @@
#include "tnl/tnl.h"
#include "swrast/swrast.h"
#include "swrast/s_renderbuffer.h"
+#include "vbo/vbo.h"
#include "driverfuncs.h"
#include "meta.h"
@@ -119,6 +120,10 @@ _mesa_init_driver_functions(struct dd_function_table *driver)
/* ATI_fragment_shader */
driver->NewATIfs = NULL;
+ /* Draw functions */
+ driver->Draw = _vbo_draw;
+ driver->DrawIndirect = _vbo_draw_indirect;
+
/* simple state commands */
driver->AlphaFunc = NULL;
driver->BlendColor = NULL;