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authorPhilippe Houdoin <[email protected]>2004-08-16 08:39:36 +0000
committerPhilippe Houdoin <[email protected]>2004-08-16 08:39:36 +0000
commitac07d89fd37cb2b145c175b5557ef0475179c7f3 (patch)
tree48b9da5c8ba19fd0b31d6ea999a03d5ae3cbb930 /src/mesa/drivers/beos
parentddff3525869850229a6a79ee2bd58b391c8bbfe6 (diff)
Stupid me. I don't know why I moved the GLView.h here at first, but now I know why
I shouldn't: Official BeOS GLView.h defines a virtual ErrorCallback(GLenum) method, assuming a unsigned long GLenum. But under Mesa, GLenum is unsigned int. To keep binary compatibility, BeOS apps including Mesa GL/gl.h MUST include *our* GLView.h, or linker will report a missing ErrorCallback(unsigned int) symbol. Glup.
Diffstat (limited to 'src/mesa/drivers/beos')
-rw-r--r--src/mesa/drivers/beos/GLView.cpp2
-rw-r--r--src/mesa/drivers/beos/GLView.h192
2 files changed, 1 insertions, 193 deletions
diff --git a/src/mesa/drivers/beos/GLView.cpp b/src/mesa/drivers/beos/GLView.cpp
index 80af9bd4168..69f4cf90747 100644
--- a/src/mesa/drivers/beos/GLView.cpp
+++ b/src/mesa/drivers/beos/GLView.cpp
@@ -59,7 +59,7 @@ extern "C" {
} // extern "C"
#include <interface/Screen.h>
-#include "GLView.h"
+#include <GLView.h>
// BeOS component ordering for B_RGBA32 bitmap format
#if B_HOST_IS_LENDIAN
diff --git a/src/mesa/drivers/beos/GLView.h b/src/mesa/drivers/beos/GLView.h
deleted file mode 100644
index 8d9d25bb1cb..00000000000
--- a/src/mesa/drivers/beos/GLView.h
+++ /dev/null
@@ -1,192 +0,0 @@
-/*******************************************************************************
-/
-/ File: GLView.h
-/
-/ Copyright 1993-98, Be Incorporated, All Rights Reserved.
-/
-*******************************************************************************/
-
-#ifndef BGLVIEW_H
-#define BGLVIEW_H
-
-#include <GL/gl.h>
-
-#define BGL_RGB 0
-#define BGL_INDEX 1
-#define BGL_SINGLE 0
-#define BGL_DOUBLE 2
-#define BGL_DIRECT 0
-#define BGL_INDIRECT 4
-#define BGL_ACCUM 8
-#define BGL_ALPHA 16
-#define BGL_DEPTH 32
-#define BGL_OVERLAY 64
-#define BGL_UNDERLAY 128
-#define BGL_STENCIL 512
-
-#ifdef __cplusplus
-
-
-#include <AppKit.h>
-#include <interface/Window.h>
-#include <interface/View.h>
-#include <interface/Bitmap.h>
-#include <game/WindowScreen.h>
-#include <game/DirectWindow.h>
-
-class BGLView : public BView {
-public:
-
- BGLView(BRect rect, char *name,
- ulong resizingMode, ulong mode,
- ulong options);
-virtual ~BGLView();
-
- void LockGL();
- void UnlockGL();
- void SwapBuffers();
- void SwapBuffers( bool vSync );
- BView * EmbeddedView();
- status_t CopyPixelsOut(BPoint source, BBitmap *dest);
- status_t CopyPixelsIn(BBitmap *source, BPoint dest);
-virtual void ErrorCallback(unsigned long errorCode); // Mesa's GLenum is uint where Be's ones was ulong!
-
-virtual void Draw(BRect updateRect);
-
-virtual void AttachedToWindow();
-virtual void AllAttached();
-virtual void DetachedFromWindow();
-virtual void AllDetached();
-
-virtual void FrameResized(float width, float height);
-virtual status_t Perform(perform_code d, void *arg);
-
- /* The public methods below, for the moment,
- are just pass-throughs to BView */
-
-virtual status_t Archive(BMessage *data, bool deep = true) const;
-
-virtual void MessageReceived(BMessage *msg);
-virtual void SetResizingMode(uint32 mode);
-
-virtual void Show();
-virtual void Hide();
-
-virtual BHandler *ResolveSpecifier(BMessage *msg, int32 index,
- BMessage *specifier, int32 form,
- const char *property);
-virtual status_t GetSupportedSuites(BMessage *data);
-
-/* New public functions */
- void DirectConnected( direct_buffer_info *info );
- void EnableDirectMode( bool enabled );
-
- void * getGC() { return m_gc; }
-
-private:
-
-virtual void _ReservedGLView1();
-virtual void _ReservedGLView2();
-virtual void _ReservedGLView3();
-virtual void _ReservedGLView4();
-virtual void _ReservedGLView5();
-virtual void _ReservedGLView6();
-virtual void _ReservedGLView7();
-virtual void _ReservedGLView8();
-
- BGLView(const BGLView &);
- BGLView &operator=(const BGLView &);
-
- void dither_front();
- bool confirm_dither();
- void draw(BRect r);
-
- void * m_gc;
- uint32 m_options;
- uint32 m_ditherCount;
- BLocker m_drawLock;
- BLocker m_displayLock;
- void * m_clip_info;
- void * _Unused1;
-
- BBitmap * m_ditherMap;
- BRect m_bounds;
- int16 * m_errorBuffer[2];
- uint64 _reserved[8];
-
- /* Direct Window stuff */
-private:
- void drawScanline( int x1, int x2, int y, void *data );
-static void scanlineHandler(struct rasStateRec *state, GLint x1, GLint x2);
-
- void lock_draw();
- void unlock_draw();
- bool validateView();
-};
-
-
-
-class BGLScreen : public BWindowScreen {
-public:
- BGLScreen(char *name,
- ulong screenMode, ulong options,
- status_t *error, bool debug=false);
- ~BGLScreen();
-
- void LockGL();
- void UnlockGL();
- void SwapBuffers();
- virtual void ErrorCallback(GLenum errorCode);
-
- virtual void ScreenConnected(bool connected);
- virtual void FrameResized(float width, float height);
- virtual status_t Perform(perform_code d, void *arg);
-
- /* The public methods below, for the moment,
- are just pass-throughs to BWindowScreen */
-
- virtual status_t Archive(BMessage *data, bool deep = true) const;
- virtual void MessageReceived(BMessage *msg);
-
- virtual void Show();
- virtual void Hide();
-
- virtual BHandler *ResolveSpecifier(BMessage *msg,
- int32 index,
- BMessage *specifier,
- int32 form,
- const char *property);
- virtual status_t GetSupportedSuites(BMessage *data);
-
-private:
-
- virtual void _ReservedGLScreen1();
- virtual void _ReservedGLScreen2();
- virtual void _ReservedGLScreen3();
- virtual void _ReservedGLScreen4();
- virtual void _ReservedGLScreen5();
- virtual void _ReservedGLScreen6();
- virtual void _ReservedGLScreen7();
- virtual void _ReservedGLScreen8();
-
- BGLScreen(const BGLScreen &);
- BGLScreen &operator=(const BGLScreen &);
-
- void * m_gc;
- long m_options;
- BLocker m_drawLock;
-
- int32 m_colorSpace;
- uint32 m_screen_mode;
-
- uint64 _reserved[7];
-};
-
-#endif // __cplusplus
-
-#endif // BGLVIEW_H
-
-
-
-
-