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authorBrian Paul <[email protected]>2000-09-26 20:53:53 +0000
committerBrian Paul <[email protected]>2000-09-26 20:53:53 +0000
commitb1394fa92aaaf859ce9efc8b5fc194397921320c (patch)
tree48612380d5f16b24deacf643e127fc1b319fbc18 /src/mesa/drivers/allegro/amesa.c
parent3b18a36f210da9d66acd1228d24948cd77c2e81e (diff)
First batch of OpenGL SI related changes:
Renamed struct gl_context to struct __GLcontextRec. Include glcore.h, setup GL imports/exports. Replaced gl_ prefix with _mesa_ prefix in context.[ch] functions. GLcontext's Visual field is no longer a pointer.
Diffstat (limited to 'src/mesa/drivers/allegro/amesa.c')
-rw-r--r--src/mesa/drivers/allegro/amesa.c112
1 files changed, 56 insertions, 56 deletions
diff --git a/src/mesa/drivers/allegro/amesa.c b/src/mesa/drivers/allegro/amesa.c
index 6e0f21d804d..1645c5d11c9 100644
--- a/src/mesa/drivers/allegro/amesa.c
+++ b/src/mesa/drivers/allegro/amesa.c
@@ -248,15 +248,18 @@ AMesaVisual AMesaCreateVisual(GLboolean dbFlag, GLint depth,
visual->DBFlag = dbFlag;
visual->Depth = depth;
- visual->GLVisual = gl_create_visual(GL_TRUE, /* rgb mode */
- GL_TRUE, /* software alpha */
- dbFlag, /* db_flag */
- GL_FALSE, /* stereo */
- depthSize, /* depth bits */
- stencilSize,/* stencil bits */
- accumSize, /* accum bits */
- 0, /* index bits */
- redBits, greenBits, blueBits, 0);
+ visual->GLVisual = _mesa_create_visual(GL_TRUE, /* rgb mode */
+ dbFlag, /* db_flag */
+ GL_FALSE, /* stereo */
+ redBits, greenBits, blueBits, 8,
+ 0, /* index bits */
+ depthSize, /* depth bits */
+ stencilSize,/* stencil bits */
+ accumSize, /* accum bits */
+ accumSize, /* accum bits */
+ accumSize, /* accum bits */
+ accumSize, /* accum bits */
+ 1 );
if (!visual->GLVisual)
{
free(visual);
@@ -269,8 +272,8 @@ AMesaVisual AMesaCreateVisual(GLboolean dbFlag, GLint depth,
void AMesaDestroyVisual(AMesaVisual visual)
{
- gl_destroy_visual(visual->GLVisual);
- free(visual);
+ _mesa_destroy_visual(visual->GLVisual);
+ free(visual);
}
@@ -299,7 +302,7 @@ AMesaBuffer AMesaCreateBuffer(AMesaVisual visual,
}
}
- buffer->GLBuffer = gl_create_framebuffer(visual->GLVisual);
+ buffer->GLBuffer = _mesa_create_framebuffer(visual->GLVisual);
if (!buffer->GLBuffer)
{
if (buffer->Background) destroy_bitmap(buffer->Background);
@@ -312,12 +315,12 @@ AMesaBuffer AMesaCreateBuffer(AMesaVisual visual,
void AMesaDestroyBuffer(AMesaBuffer buffer)
- {
- if (buffer->Screen) destroy_bitmap(buffer->Screen);
- if (buffer->Background) destroy_bitmap(buffer->Background);
- gl_destroy_framebuffer(buffer->GLBuffer);
- free(buffer);
- }
+{
+ if (buffer->Screen) destroy_bitmap(buffer->Screen);
+ if (buffer->Background) destroy_bitmap(buffer->Background);
+ _mesa_destroy_framebuffer(buffer->GLBuffer);
+ free(buffer);
+}
AMesaContext AMesaCreateContext(AMesaVisual visual,
@@ -334,7 +337,7 @@ AMesaContext AMesaCreateContext(AMesaVisual visual,
context->Buffer = NULL;
context->ClearColor = 0;
context->CurrentColor = 0;
- context->GLContext = gl_create_context(visual->GLVisual,
+ context->GLContext = _mesa_create_context(visual->GLVisual,
share ? share->GLContext : NULL,
(void*)context,
direct);
@@ -349,47 +352,44 @@ AMesaContext AMesaCreateContext(AMesaVisual visual,
void AMesaDestroyContext(AMesaContext context)
- {
- gl_destroy_context(context->GLContext);
- free(context);
- }
+{
+ _mesa_destroy_context(context->GLContext);
+ free(context);
+}
GLboolean AMesaMakeCurrent(AMesaContext context, AMesaBuffer buffer)
- {
- if (context && buffer)
- {
- set_color_depth(context->Visual->Depth);
- if (set_gfx_mode(GFX_AUTODETECT, buffer->Width, buffer->Height, 0, 0) != 0)
- return GL_FALSE;
-
- context->Buffer = buffer;
- buffer->Screen = screen;
- buffer->Active = buffer->Background ? buffer->Background : screen;
+{
+ if (context && buffer) {
+ set_color_depth(context->Visual->Depth);
+ if (set_gfx_mode(GFX_AUTODETECT, buffer->Width, buffer->Height, 0, 0) != 0)
+ return GL_FALSE;
+
+ context->Buffer = buffer;
+ buffer->Screen = screen;
+ buffer->Active = buffer->Background ? buffer->Background : screen;
- setup_dd_pointers(context->GLContext);
- gl_make_current(context->GLContext, buffer->GLBuffer);
- gl_Viewport(context->GLContext, 0, 0, buffer->Width, buffer->Height);
- }
- else
- {
- destroy_bitmap(context->Buffer->Screen);
- context->Buffer->Screen = NULL;
- context->Buffer->Active = NULL;
- context->Buffer = NULL;
- gl_make_current(NULL, NULL);
- }
-
- return GL_TRUE;
- }
+ setup_dd_pointers(context->GLContext);
+ _mesa_make_current(context->GLContext, buffer->GLBuffer);
+ gl_Viewport(context->GLContext, 0, 0, buffer->Width, buffer->Height);
+ }
+ else {
+ destroy_bitmap(context->Buffer->Screen);
+ context->Buffer->Screen = NULL;
+ context->Buffer->Active = NULL;
+ context->Buffer = NULL;
+ _mesa_make_current(NULL, NULL);
+ }
+
+ return GL_TRUE;
+}
void AMesaSwapBuffers(AMesaBuffer buffer)
- {
- if (buffer->Background)
- {
- blit(buffer->Background, buffer->Screen,
- 0, 0, 0, 0,
- buffer->Width, buffer->Height);
- }
- }
+{
+ if (buffer->Background) {
+ blit(buffer->Background, buffer->Screen,
+ 0, 0, 0, 0,
+ buffer->Width, buffer->Height);
+ }
+}