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authorEric Anholt <[email protected]>2012-01-24 14:48:56 -0800
committerEric Anholt <[email protected]>2012-01-27 12:01:11 -0800
commitdadbec1e90415f0744eb91e684bf9d7496f474c0 (patch)
treebeb08c1c1fb588fdee7dbb1ff32a79f402505381 /src/mesa/descrip.mms
parent8b97bb02fb1a55a6b0fe558ea1eb97bb4dae0347 (diff)
mesa: When unpacking signed integer pixel data, don't clamp to 0.
In the core, we always treat spans of int/uint data as uint, so this extract function was truncating storage of integer pixel data to a n int texture to (0, max_int) instead of (min_int, max_int). There is probably missing code for handling truncation on conversion between pixel formats, still, but this does improve things. NOTE: This is a candidate for the 8.0 branch. Reviewed-by: Brian Paul <[email protected]>
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