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authorBrian Paul <[email protected]>2003-04-08 02:27:16 +0000
committerBrian Paul <[email protected]>2003-04-08 02:27:16 +0000
commit36a0a3252e1e20df69b53f70ba93bc74c4a4bf0e (patch)
tree6c680de320af7a288fe70e5a95696bcf0f5faa56 /src/mesa/array_cache
parent0cebd5822a39ad3b3d7621f8e59efab329bfb5b9 (diff)
Added ctx->Texture._EnabledCoordUnits bitfield.
Fixed some vertex array / vertex program glitches with glDrawElements. Fixed some fragment program runtime bugs. Non-trivial Cg programs are running now.
Diffstat (limited to 'src/mesa/array_cache')
-rw-r--r--src/mesa/array_cache/ac_import.c65
1 files changed, 5 insertions, 60 deletions
diff --git a/src/mesa/array_cache/ac_import.c b/src/mesa/array_cache/ac_import.c
index 58d2c246d04..3a2434f96bc 100644
--- a/src/mesa/array_cache/ac_import.c
+++ b/src/mesa/array_cache/ac_import.c
@@ -1,10 +1,8 @@
-/* $Id: ac_import.c,v 1.23 2003/03/01 01:50:24 brianp Exp $ */
-
/*
* Mesa 3-D graphics library
- * Version: 4.1
+ * Version: 5.1
*
- * Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -183,62 +181,14 @@ static void reset_edgeflag( GLcontext *ctx )
static void reset_attrib( GLcontext *ctx, GLuint index )
{
ACcontext *ac = AC_CONTEXT(ctx);
- GLboolean fallback = GL_FALSE;
- /*
- * The 16 NV vertex attribute arrays have top priority. If one of those
- * is not enabled, look if a corresponding conventional array is enabled.
- * If nothing else, use the fallback (ctx->Current.Attrib) values.
- */
- if (ctx->Array._Enabled & _NEW_ARRAY_ATTRIB(index)) {
+ if (ctx->Array.VertexAttrib[index].Enabled) {
ac->Raw.Attrib[index] = ctx->Array.VertexAttrib[index];
STRIDE_ARRAY(ac->Raw.Attrib[index], ac->start);
}
- else if (ctx->Array._Enabled & (1 << index)) {
- /* use conventional vertex array if possible */
- if (index == VERT_ATTRIB_POS) {
- ac->Raw.Attrib[index] = ctx->Array.Vertex;
- }
- else if (index == VERT_ATTRIB_NORMAL) {
- ac->Raw.Attrib[index] = ctx->Array.Normal;
- }
- else if (index == VERT_ATTRIB_COLOR0) {
- ac->Raw.Attrib[index] = ctx->Array.Color;
- }
- else if (index == VERT_ATTRIB_COLOR1) {
- ac->Raw.Attrib[index] = ctx->Array.SecondaryColor;
- }
- else if (index == VERT_ATTRIB_FOG) {
- ac->Raw.Attrib[index] = ctx->Array.FogCoord;
- }
- else if (index >= VERT_ATTRIB_TEX0 && index <= VERT_ATTRIB_TEX7) {
- GLuint unit = index - VERT_ATTRIB_TEX0;
- ASSERT(unit < MAX_TEXTURE_COORD_UNITS);
- ac->Raw.Attrib[index] = ctx->Array.TexCoord[unit];
- }
- else {
- /* missing conventional array (vertex weight, for example) */
- fallback = GL_TRUE;
- }
- if (!fallback)
- STRIDE_ARRAY(ac->Raw.Attrib[index], ac->start);
- }
- else {
- fallback = GL_TRUE;
- }
-
- if (fallback) {
- /* fallback to ctx->Current.Attrib values */
+ else
ac->Raw.Attrib[index] = ac->Fallback.Attrib[index];
- if (ctx->Current.Attrib[index][3] != 1.0)
- ac->Raw.Attrib[index].Size = 4;
- else if (ctx->Current.Attrib[index][2] != 0.0)
- ac->Raw.Attrib[index].Size = 3;
- else
- ac->Raw.Attrib[index].Size = 2;
- }
-
ac->IsCached.Attrib[index] = GL_FALSE;
ac->NewArrayState &= ~_NEW_ARRAY_ATTRIB(index);
}
@@ -806,13 +756,8 @@ struct gl_client_array *_ac_import_attrib( GLcontext *ctx,
/* Can we keep the existing version?
*/
- if (ac->NewArrayState & _NEW_ARRAY_ATTRIB(index)) {
+ if (ac->NewArrayState & _NEW_ARRAY_ATTRIB(index))
reset_attrib( ctx, index );
- }
- else if (ac->NewArrayState & (1 << index)) {
- /* Also need to check conventional attributes */
- reset_attrib( ctx, index );
- }
/* Is the request impossible?
*/