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authorBrian Paul <[email protected]>2002-04-21 20:37:04 +0000
committerBrian Paul <[email protected]>2002-04-21 20:37:04 +0000
commit12bab63f09975504c20a5dc9b9831a8072c43506 (patch)
treee1bb3a48e6a65cf6c563444ad12da5317b79d90b /src/mesa/array_cache
parentf3781eaafa54d1e4fef0de427b294c02257a3c4d (diff)
Vertex program attribute arrays seem to work now. This includes fallbacks
to the conventional arrays when attribute arrays aren't enabled.
Diffstat (limited to 'src/mesa/array_cache')
-rw-r--r--src/mesa/array_cache/ac_import.c54
1 files changed, 51 insertions, 3 deletions
diff --git a/src/mesa/array_cache/ac_import.c b/src/mesa/array_cache/ac_import.c
index 9867f9f51bf..0f45dc1f891 100644
--- a/src/mesa/array_cache/ac_import.c
+++ b/src/mesa/array_cache/ac_import.c
@@ -1,4 +1,4 @@
-/* $Id: ac_import.c,v 1.17 2002/04/21 18:49:19 brianp Exp $ */
+/* $Id: ac_import.c,v 1.18 2002/04/21 20:37:04 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -183,12 +183,55 @@ static void reset_edgeflag( GLcontext *ctx )
static void reset_attrib( GLcontext *ctx, GLuint index )
{
ACcontext *ac = AC_CONTEXT(ctx);
+ GLboolean fallback = GL_FALSE;
+ /*
+ * The 16 NV vertex attribute arrays have top priority. If one of those
+ * is not enabled, look if a corresponding conventional array is enabled.
+ * If nothing else, use the fallback (ctx->Current.Attrib) values.
+ */
if (ctx->Array._Enabled & _NEW_ARRAY_ATTRIB(index)) {
ac->Raw.Attrib[index] = ctx->Array.VertexAttrib[index];
STRIDE_ARRAY(ac->Raw.Attrib[index], ac->start);
}
+ else if (ctx->Array._Enabled & (1 << index)) {
+ /* use conventional vertex array */
+ switch (index) {
+ case VERT_ATTRIB_POS:
+ ac->Raw.Attrib[index] = ctx->Array.Vertex;
+ break;
+ case VERT_ATTRIB_NORMAL:
+ ac->Raw.Attrib[index] = ctx->Array.Normal;
+ break;
+ case VERT_ATTRIB_COLOR0:
+ ac->Raw.Attrib[index] = ctx->Array.Color;
+ break;
+ case VERT_ATTRIB_COLOR1:
+ ac->Raw.Attrib[index] = ctx->Array.SecondaryColor;
+ break;
+ case VERT_ATTRIB_FOG:
+ ac->Raw.Attrib[index] = ctx->Array.FogCoord;
+ break;
+ default:
+ if (index >= VERT_ATTRIB_TEX0 && index <= VERT_ATTRIB_TEX7) {
+ GLuint unit = index - VERT_ATTRIB_TEX0;
+ ac->Raw.Attrib[index] = ctx->Array.TexCoord[unit];
+ }
+ else {
+ /* missing conventional array (vertex weight, for example) */
+ fallback = GL_TRUE;
+ }
+ break;
+ }
+ if (!fallback)
+ STRIDE_ARRAY(ac->Raw.Attrib[index], ac->start);
+ }
else {
+ fallback = GL_TRUE;
+ }
+
+ if (fallback) {
+ /* fallback to ctx->Current.Attrib values */
ac->Raw.Attrib[index] = ac->Fallback.Attrib[index];
if (ctx->Current.Attrib[index][3] != 1.0)
@@ -766,13 +809,18 @@ struct gl_client_array *_ac_import_attrib( GLcontext *ctx,
/* Can we keep the existing version?
*/
- if (ac->NewArrayState & _NEW_ARRAY_ATTRIB(index))
+ if (ac->NewArrayState & _NEW_ARRAY_ATTRIB(index)) {
reset_attrib( ctx, index );
+ }
+ else if (ac->NewArrayState & (1 << index)) {
+ /* Also need to check conventional attributes */
+ reset_attrib( ctx, index );
+ }
/* Is the request impossible?
*/
if (reqsize != 0 && ac->Raw.Attrib[index].Size > (GLint) reqsize)
- return 0;
+ return NULL;
/* Do we need to pull in a copy of the client data:
*/