diff options
author | Brian Paul <[email protected]> | 2003-09-17 03:40:11 +0000 |
---|---|---|
committer | Brian Paul <[email protected]> | 2003-09-17 03:40:11 +0000 |
commit | 148a2847a105ce9d9189ad3081091de60f803a33 (patch) | |
tree | 103a9c215249d036f6bd44ffb8db812ca903f3ad /src/mesa/array_cache | |
parent | 4561f8418331f74cabf29649e9a4df7e92504a90 (diff) |
More work on ARB_vertex_buffer_object.
Use GLubyte * instead of void * for gl_client_array->Ptr to simplify upcoming
pointer arithmetic changes.
Diffstat (limited to 'src/mesa/array_cache')
-rw-r--r-- | src/mesa/array_cache/ac_context.c | 52 | ||||
-rw-r--r-- | src/mesa/array_cache/ac_import.c | 2 |
2 files changed, 52 insertions, 2 deletions
diff --git a/src/mesa/array_cache/ac_context.c b/src/mesa/array_cache/ac_context.c index 0cd3b8b4fc1..e3c09fbd202 100644 --- a/src/mesa/array_cache/ac_context.c +++ b/src/mesa/array_cache/ac_context.c @@ -1,4 +1,3 @@ - /* * Mesa 3-D graphics library * Version: 5.1 @@ -52,6 +51,9 @@ static void _ac_fallbacks_init( GLcontext *ctx ) cl->Ptr = (void *) ctx->Current.Attrib[VERT_ATTRIB_NORMAL]; cl->Enabled = 1; cl->Flags = CA_CLIENT_DATA; /* hack */ +#if FEATURE_ARB_vertex_buffer_object + cl->BufferObj = ctx->Array.NullBufferObj; +#endif cl = &ac->Fallback.Color; cl->Size = 4; @@ -61,6 +63,9 @@ static void _ac_fallbacks_init( GLcontext *ctx ) cl->Ptr = (void *) ctx->Current.Attrib[VERT_ATTRIB_COLOR0]; cl->Enabled = 1; cl->Flags = CA_CLIENT_DATA; /* hack */ +#if FEATURE_ARB_vertex_buffer_object + cl->BufferObj = ctx->Array.NullBufferObj; +#endif cl = &ac->Fallback.SecondaryColor; cl->Size = 3; @@ -70,6 +75,9 @@ static void _ac_fallbacks_init( GLcontext *ctx ) cl->Ptr = (void *) ctx->Current.Attrib[VERT_ATTRIB_COLOR1]; cl->Enabled = 1; cl->Flags = CA_CLIENT_DATA; /* hack */ +#if FEATURE_ARB_vertex_buffer_object + cl->BufferObj = ctx->Array.NullBufferObj; +#endif cl = &ac->Fallback.FogCoord; cl->Size = 1; @@ -79,6 +87,9 @@ static void _ac_fallbacks_init( GLcontext *ctx ) cl->Ptr = (void *) &ctx->Current.Attrib[VERT_ATTRIB_FOG]; cl->Enabled = 1; cl->Flags = CA_CLIENT_DATA; /* hack */ +#if FEATURE_ARB_vertex_buffer_object + cl->BufferObj = ctx->Array.NullBufferObj; +#endif cl = &ac->Fallback.Index; cl->Size = 1; @@ -88,6 +99,9 @@ static void _ac_fallbacks_init( GLcontext *ctx ) cl->Ptr = (void *) &ctx->Current.Index; cl->Enabled = 1; cl->Flags = CA_CLIENT_DATA; /* hack */ +#if FEATURE_ARB_vertex_buffer_object + cl->BufferObj = ctx->Array.NullBufferObj; +#endif for (i = 0 ; i < MAX_TEXTURE_COORD_UNITS ; i++) { cl = &ac->Fallback.TexCoord[i]; @@ -98,6 +112,9 @@ static void _ac_fallbacks_init( GLcontext *ctx ) cl->Ptr = (void *) ctx->Current.Attrib[VERT_ATTRIB_TEX0 + i]; cl->Enabled = 1; cl->Flags = CA_CLIENT_DATA; /* hack */ +#if FEATURE_ARB_vertex_buffer_object + cl->BufferObj = ctx->Array.NullBufferObj; +#endif } cl = &ac->Fallback.EdgeFlag; @@ -108,6 +125,9 @@ static void _ac_fallbacks_init( GLcontext *ctx ) cl->Ptr = (void *) &ctx->Current.EdgeFlag; cl->Enabled = 1; cl->Flags = CA_CLIENT_DATA; /* hack */ +#if FEATURE_ARB_vertex_buffer_object + cl->BufferObj = ctx->Array.NullBufferObj; +#endif for (i = 0; i < VERT_ATTRIB_MAX; i++) { cl = &ac->Fallback.Attrib[i]; @@ -118,6 +138,9 @@ static void _ac_fallbacks_init( GLcontext *ctx ) cl->Ptr = (void *) ctx->Current.Attrib[i]; cl->Enabled = 1; cl->Flags = CA_CLIENT_DATA; /* hack */ +#if FEATURE_ARB_vertex_buffer_object + cl->BufferObj = ctx->Array.NullBufferObj; +#endif } } @@ -140,6 +163,9 @@ static void _ac_cache_init( GLcontext *ctx ) cl->Ptr = MALLOC( cl->StrideB * size ); cl->Enabled = 1; cl->Flags = 0; +#if FEATURE_ARB_vertex_buffer_object + cl->BufferObj = ctx->Array.NullBufferObj; +#endif cl = &ac->Cache.Normal; cl->Size = 3; @@ -149,6 +175,9 @@ static void _ac_cache_init( GLcontext *ctx ) cl->Ptr = MALLOC( cl->StrideB * size ); cl->Enabled = 1; cl->Flags = 0; +#if FEATURE_ARB_vertex_buffer_object + cl->BufferObj = ctx->Array.NullBufferObj; +#endif cl = &ac->Cache.Color; cl->Size = 4; @@ -158,6 +187,9 @@ static void _ac_cache_init( GLcontext *ctx ) cl->Ptr = MALLOC( cl->StrideB * size ); cl->Enabled = 1; cl->Flags = 0; +#if FEATURE_ARB_vertex_buffer_object + cl->BufferObj = ctx->Array.NullBufferObj; +#endif cl = &ac->Cache.SecondaryColor; cl->Size = 3; @@ -167,6 +199,9 @@ static void _ac_cache_init( GLcontext *ctx ) cl->Ptr = MALLOC( cl->StrideB * size ); cl->Enabled = 1; cl->Flags = 0; +#if FEATURE_ARB_vertex_buffer_object + cl->BufferObj = ctx->Array.NullBufferObj; +#endif cl = &ac->Cache.FogCoord; cl->Size = 1; @@ -176,6 +211,9 @@ static void _ac_cache_init( GLcontext *ctx ) cl->Ptr = MALLOC( cl->StrideB * size ); cl->Enabled = 1; cl->Flags = 0; +#if FEATURE_ARB_vertex_buffer_object + cl->BufferObj = ctx->Array.NullBufferObj; +#endif cl = &ac->Cache.Index; cl->Size = 1; @@ -185,6 +223,9 @@ static void _ac_cache_init( GLcontext *ctx ) cl->Ptr = MALLOC( cl->StrideB * size ); cl->Enabled = 1; cl->Flags = 0; +#if FEATURE_ARB_vertex_buffer_object + cl->BufferObj = ctx->Array.NullBufferObj; +#endif for (i = 0; i < MAX_TEXTURE_COORD_UNITS; i++) { cl = &ac->Cache.TexCoord[i]; @@ -195,6 +236,9 @@ static void _ac_cache_init( GLcontext *ctx ) cl->Ptr = MALLOC( cl->StrideB * size ); cl->Enabled = 1; cl->Flags = 0; +#if FEATURE_ARB_vertex_buffer_object + cl->BufferObj = ctx->Array.NullBufferObj; +#endif } cl = &ac->Cache.EdgeFlag; @@ -205,6 +249,9 @@ static void _ac_cache_init( GLcontext *ctx ) cl->Ptr = MALLOC( cl->StrideB * size ); cl->Enabled = 1; cl->Flags = 0; +#if FEATURE_ARB_vertex_buffer_object + cl->BufferObj = ctx->Array.NullBufferObj; +#endif for (i = 0 ; i < VERT_ATTRIB_MAX; i++) { cl = &ac->Cache.Attrib[i]; @@ -215,6 +262,9 @@ static void _ac_cache_init( GLcontext *ctx ) cl->Ptr = MALLOC( cl->StrideB * size ); cl->Enabled = 1; cl->Flags = 0; +#if FEATURE_ARB_vertex_buffer_object + cl->BufferObj = ctx->Array.NullBufferObj; +#endif } } diff --git a/src/mesa/array_cache/ac_import.c b/src/mesa/array_cache/ac_import.c index ee15a6d7490..b2b7eeb219b 100644 --- a/src/mesa/array_cache/ac_import.c +++ b/src/mesa/array_cache/ac_import.c @@ -36,7 +36,7 @@ #define STRIDE_ARRAY( array, offset ) \ do { \ - char *tmp = (char *) (array).Ptr; \ + GLubyte *tmp = (array).Ptr; \ tmp += (offset) * (array).StrideB; \ (array).Ptr = tmp; \ } while (0) |