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author | Brian Paul <[email protected]> | 2006-10-31 01:22:38 +0000 |
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committer | Brian Paul <[email protected]> | 2006-10-31 01:22:38 +0000 |
commit | 256c96136c38f47824b5aaf584bc949788f913e7 (patch) | |
tree | 928879cd31710dbc10486b2cc530058f6296802a /src/mesa/array_cache/ac_context.h | |
parent | b14bae846678b0d340af5b26c36e762817929d5d (diff) |
For TEX instructions use lambda=0. When sampling from texture unit K we
were using the partial derivatives of texcoord[K] but the coordinate used
for texture sampling may be something totally different (and texcoord[K]
might not be a real texture coord at all). Net result was a bogus LOD is
sometimes used, often resulting in using the smallest mipmap level (a
constant color).
Just use zero for now (undef LAMBDA_ZERO to override).
Plus, some additional debug code.
Diffstat (limited to 'src/mesa/array_cache/ac_context.h')
0 files changed, 0 insertions, 0 deletions