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authorBrian Paul <[email protected]>2003-01-14 04:55:45 +0000
committerBrian Paul <[email protected]>2003-01-14 04:55:45 +0000
commit610d59981a9f43fefe29b34ef19c184d28e2bef5 (patch)
tree6bac42c2fd25b19ed35260538c6d945de8d699d8 /src/mesa/array_cache/ac_context.c
parentcf01d97dc3e23af067dd9633a2bfa61a6a794ce6 (diff)
First batch of code for GL_NV_fragment_program.
Re-org of some GL_NV_vertex_program code. Replace MAX_TEXTURE_UNITS with MAX_TEXTURE_COORD_UNITS and MAX_TEXTURE_IMAGE_UNITS.
Diffstat (limited to 'src/mesa/array_cache/ac_context.c')
-rw-r--r--src/mesa/array_cache/ac_context.c12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/mesa/array_cache/ac_context.c b/src/mesa/array_cache/ac_context.c
index 03532e62605..a09a55cd53f 100644
--- a/src/mesa/array_cache/ac_context.c
+++ b/src/mesa/array_cache/ac_context.c
@@ -1,8 +1,8 @@
-/* $Id: ac_context.c,v 1.9 2002/10/29 20:28:58 brianp Exp $ */
+/* $Id: ac_context.c,v 1.10 2003/01/14 04:55:46 brianp Exp $ */
/*
* Mesa 3-D graphics library
- * Version: 4.1
+ * Version: 5.1
*
* Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
*
@@ -91,7 +91,7 @@ static void _ac_fallbacks_init( GLcontext *ctx )
cl->Enabled = 1;
cl->Flags = CA_CLIENT_DATA; /* hack */
- for (i = 0 ; i < MAX_TEXTURE_UNITS ; i++) {
+ for (i = 0 ; i < MAX_TEXTURE_COORD_UNITS ; i++) {
cl = &ac->Fallback.TexCoord[i];
cl->Size = 4;
cl->Type = GL_FLOAT;
@@ -188,7 +188,7 @@ static void _ac_cache_init( GLcontext *ctx )
cl->Enabled = 1;
cl->Flags = 0;
- for (i = 0; i < MAX_TEXTURE_UNITS; i++) {
+ for (i = 0; i < MAX_TEXTURE_COORD_UNITS; i++) {
cl = &ac->Cache.TexCoord[i];
cl->Size = 4;
cl->Type = GL_FLOAT;
@@ -254,7 +254,7 @@ static void _ac_raw_init( GLcontext *ctx )
ac->IsCached.SecondaryColor = GL_FALSE;
ac->IsCached.Vertex = GL_FALSE;
- for (i = 0 ; i < MAX_TEXTURE_UNITS ; i++) {
+ for (i = 0 ; i < MAX_TEXTURE_COORD_UNITS ; i++) {
ac->Raw.TexCoord[i] = ac->Fallback.TexCoord[i];
ac->IsCached.TexCoord[i] = GL_FALSE;
}
@@ -291,7 +291,7 @@ void _ac_DestroyContext( GLcontext *ctx )
if (ac->Cache.Index.Ptr) FREE( ac->Cache.Index.Ptr );
if (ac->Cache.FogCoord.Ptr) FREE( ac->Cache.FogCoord.Ptr );
- for (i = 0; i < MAX_TEXTURE_UNITS; i++) {
+ for (i = 0; i < MAX_TEXTURE_COORD_UNITS; i++) {
if (ac->Cache.TexCoord[i].Ptr)
FREE( ac->Cache.TexCoord[i].Ptr );
}