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authorKenneth Graunke <[email protected]>2018-08-09 23:28:24 -0700
committerKenneth Graunke <[email protected]>2018-08-11 12:34:01 -0700
commitde57926dc909b3fb180ff06a6c5235309fdbf4df (patch)
tree05bc4c49abd8371a951f8c9cce218acfeb49a543 /src/mesa/SConscript
parent8a290862859bade4b238f595378d63bb920e763a (diff)
blorp: Properly handle Z24X8 blits.
One of the reasons we didn't notice that R24_UNORM_X8_TYPELESS destinations were broken was that an earlier layer was swapping it out for B8G8R8A8_UNORM. That made Z24X8 -> Z24X8 blits work. However, R32_FLOAT -> R24_UNORM_X8_TYPELESS was still totally broken. The old code only considered one format at a time, without thinking that format conversion may need to occur. This patch moves the translation out to a place where it can consider both formats. If both are Z24X8, we continue using B8G8R8A8_UNORM to avoid having to do shader math workarounds. If we have a Z24X8 destination, but a non-matching source, we use our shader hacks to actually render to it properly. Fixes: 804856fa5735164cc0733ad0ea62adad39b00ae2 (intel/blorp: Handle more exotic destination formats) Reviewed-by: Jason Ekstrand <[email protected]>
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