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author | George Kyriazis <[email protected]> | 2018-01-19 15:47:06 -0600 |
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committer | George Kyriazis <[email protected]> | 2018-01-19 16:52:40 -0600 |
commit | 0cd9ad98a3364f9be04964069ec602bb0ba3119d (patch) | |
tree | a9f7664c9c8f1b420792f524c641140ad9b3a3b4 /src/mesa/SConscript | |
parent | 3140e714d290aa29ccdd39b74a7a9658f1dfe05b (diff) |
swr/rast: AVX-512 changes to enable 16-wide VS
Add a new define (USE_SIMD16_VS), to denote calling a 16-wide vertex shader.
This is needed because the mesa driver can do 16-wide shaders, but rasty
cannot yet, so we need to distinguish.
Create a new VertexID entry (VertexID16) for the USE_SIMD16_VS case, since
we need to format the vertex id in a way that is digestible by the 16-wide VS
Disabled for now. To be enabled in a future checkin when driver work
is complete.
Reviewed-by: Bruce Cherniak <[email protected]>
Diffstat (limited to 'src/mesa/SConscript')
0 files changed, 0 insertions, 0 deletions