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authorImre Deak <[email protected]>2012-09-10 08:46:13 +0300
committerOliver McFadden <[email protected]>2012-10-10 12:43:19 +0300
commit98f880e0c47229ae6b6063527276096259d60b5a (patch)
treea2503138203f90bb53c2f1a74d1538c2ed18022c /src/mesa/SConscript
parent6678125eaee1bbf231d997971cde30f22ba4e013 (diff)
mesa: glGet: add script to generate hash tables in build time
This will be needed by the next patch, which will switch to using the parameter descriptor- and hash tables generated by the script. The hash algorithm remains the same, the output parameter descriptor table format changes slightly. There the TYPE_API_MASK entries are removed and an invalid NULL entry is inserted at the beginning. This is ok, as get.c:find_value() doesn't rely on TYPE_API_MASK any more to detect an invalid enum. Signed-off-by: Imre Deak <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Oliver McFadden <[email protected]>
Diffstat (limited to 'src/mesa/SConscript')
-rw-r--r--src/mesa/SConscript18
1 files changed, 17 insertions, 1 deletions
diff --git a/src/mesa/SConscript b/src/mesa/SConscript
index 7d7d5193014..b7f908a9a64 100644
--- a/src/mesa/SConscript
+++ b/src/mesa/SConscript
@@ -77,7 +77,6 @@ main_sources = [
'main/format_pack.c',
'main/format_unpack.c',
'main/framebuffer.c',
- 'main/get.c',
'main/getstring.c',
'main/glformats.c',
'main/hash.c',
@@ -140,6 +139,10 @@ main_sources = [
'main/vtxfmt.c',
]
+glget_sources = [
+ 'main/get.c',
+]
+
math_sources = [
'math/m_debug_clip.c',
'math/m_debug_norm.c',
@@ -320,6 +323,7 @@ common_driver_sources = [
mesa_sources = (
main_sources +
+ glget_sources +
math_sources +
program_sources +
vbo_sources +
@@ -369,6 +373,18 @@ if env['gles']:
env.Append(CPPDEFINES = ["FEATURE_%s=1" % api for api in enabled_apis])
+get_hash_gen_opts = ' '.join(["-a %s" % api for api in enabled_apis])
+
+get_hash_header = env.CodeGenerate(
+ target = 'main/get_hash.h',
+ script = 'main/get_hash_generator.py',
+ source = GLAPI + 'gen/gl_and_es_API.xml',
+ command = python_cmd + ' $SCRIPT ' + get_hash_gen_opts +
+ ' -f $SOURCE > $TARGET'
+)
+
+env.Depends(glget_sources, get_hash_header)
+
#
# Assembly sources
#