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authorKenneth Graunke <[email protected]>2014-03-05 21:02:06 -0800
committerKenneth Graunke <[email protected]>2014-03-07 22:45:17 -0800
commitec23d5197e4573bc0b9b3c719251d08f9f21714f (patch)
tree82ec7486837ebf7a02bf492f0943ad3c1c53988b /src/mesa/SConscript
parent15b2f69b9c7d573bc978241da50549be4d3f2aca (diff)
meta: Support GenerateMipmaps on 2DArray textures.
This is largely a matter of looping over the number of slices/layers, and not minifying depth (presumably that code exists for the unfinished 3D texture support). Normally, I would have made the loop over array slices the outermost loop. I suspect that would make it trickier to support 3D textures someday, though, so I didn't. The advantage is that we would only have one BufferData call per slice, rather than one per miplevel and slice. However, a GenerateMipmaps microbenchmark indicates that either way is basically just as fast. So I'm not sure it's worth bothering. Improves performance in a GenerateMipmaps microbenchmark by nearly 5x. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Anuj Phogat <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
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