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authorJosé Fonseca <[email protected]>2010-12-02 17:27:05 +0000
committerJosé Fonseca <[email protected]>2010-12-02 17:35:03 +0000
commite3659329e0b91ea78afe32e231f2f75d3d728af9 (patch)
treeaeee753d498c148238dbfc9531255078eebbaf60 /src/mesa/SConscript
parentaf4f75c8fe1c53b8def966f480e7fda8021f1b63 (diff)
WIN32_THREADS -> WIN32
Fixes nasty bug where some parts of the code didn't define WIN32_THREADS and were using the integer mutex implementation, causing even confusion to the debuggers. And there is little interest of other thread implemenation on Win32 besides Win32 threads.
Diffstat (limited to 'src/mesa/SConscript')
-rw-r--r--src/mesa/SConscript1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/mesa/SConscript b/src/mesa/SConscript
index 08d731de2d5..cc4ad09fa33 100644
--- a/src/mesa/SConscript
+++ b/src/mesa/SConscript
@@ -16,7 +16,6 @@ if env['platform'] == 'windows':
env.Append(CPPDEFINES = [
'_GDI32_', # prevent gl* being declared __declspec(dllimport) in MS headers
'BUILD_GL32', # declare gl* as __declspec(dllexport) in Mesa headers
- 'WIN32_THREADS', # use Win32 thread API
])
env.Prepend(CPPPATH = ['#src/talloc'])
else: