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authorDave Airlie <[email protected]>2015-04-30 10:42:06 +1000
committerDave Airlie <[email protected]>2015-05-08 10:21:01 +1000
commitad208d975a6d3aebe14f7c2c16039ee200d8b30c (patch)
tree7dd3b9320eb06b4c6e40f027500d51c67d41ac72 /src/mesa/SConscript
parent023fc344daae3e38f5e250cd0ea36ea674cd84f9 (diff)
glsl: check total count of multi-slot double vertex attribs
The spec is vague all over the place about this, but this seems to be the intent, we can probably make this optional later if someone makes hw that cares and writes a driver. Basically we need to double count some of the d types but only for totalling not for slot number assignment. Reviewed-by: Ilia Mirkin <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
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