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authorBrian Paul <[email protected]>2016-02-09 14:35:31 -0700
committerBrian Paul <[email protected]>2016-02-09 17:48:25 -0700
commit5e4de781fadea9e138e722c53a2e72eeb1d41a5a (patch)
tree6ba010e78914b65994efa4f4c76b7f57e0582a4b /src/mesa/SConscript
parent9e2a9d5743246e0fdaa03fe90f8dc341cea10907 (diff)
st/mesa: fix bitmap texture target code and simplify tex sampler state
Bitmaps may be drawn with a PIPE_TEXTURE_2D or PIPE_TEXTURE_RECT resource as determined at context creation by checking if PIPE_CAP_NPOT_TEXTURES is supported. But many places in the bitmap code were hard-coded to use PIPE_TEXTURE_2D. Use st->internal_target instead. I think an older NV chip is the only case where a gallium driver does not support NPOT textures. Bitmap drawing was probably broken for that GPU. Also, we only need one sampler state with texcoord normalization set up according to st->internal_target. Reviewed-by: Roland Scheidegger <[email protected]>
Diffstat (limited to 'src/mesa/SConscript')
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