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author | Brian Paul <[email protected]> | 2017-08-18 15:48:13 -0600 |
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committer | Brian Paul <[email protected]> | 2017-08-21 19:04:51 -0600 |
commit | 19e9bd4c117f9f38f4fdec0467a57f0e29e5c0f3 (patch) | |
tree | f032bdb79bc1eba94540a7ec9efa32a2cf15a9c0 /src/mesa/Makefile.sources | |
parent | 0ef5aa4128940f6d60f3442b1cfcbdb8f3614c8e (diff) |
mesa: optimize _mesa_attr_zero_aliases_vertex()
After the context is initialized, the API and context flags won't
change. So, we can compute whether vertex attribute 0 aliases
vertex position just once.
This should make the glVertexAttrib*() functions a little quicker.
Reviewed-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src/mesa/Makefile.sources')
0 files changed, 0 insertions, 0 deletions